[WarInEur] Re: ZOCs

Lawrence Duffield lpdgraph at mcn.org
Mon Nov 5 17:15:23 EST 2007


All this may be true if you are only considering the situation where  
an enemy moves adjacent, across the border and does not attempt to  
cross or attack.

If attacking, there is very little difference between attacking a  
border defense (which won't be right on the border, but may be as  
much as 15 miles back - i.e. one day's march).  The attacker still  
has to move up, deploy, register artillery, recon etc. and conduct  
the attack.  The defender, with more knowledge of the terrain and an  
unknown amount of fortifications, still has most of his advantages.

There is also nothing whatever preventing a unit stationed on the  
border with registering the border area, moving recon elements and  
even combat elements forward.  It just depends on the defense plan.   
Normally sitting in a hidden position waiting for the attackers to  
come is a better use of border defenses.  Which, again, argues that  
normal combat rules apply.

In game terms:  "Zones of Control" are pure game constructs.  We use  
them for whatever we want to use them for, so it is just as valid to  
see them as an artifact of the defense which activates instantly as  
to see them as something that acts as a force field along a political  
boundary for half a week.  The use is whatever the game needs.

I fail to see a crying need to facilitate cross-border attacks during  
the first phase of an attack on a neutral.  So addressing the  
programming need to KISS would seem to be preferable.

On Nov 5, 2007, at 1:04 PM, warineur-request at mailman.halisp.net wrote:

> First, consider what a ZOC is. It is an ability to discover the  
> forces in
> close proximity, hinder their movement, block supplies that are  
> unescorted
> (aka not a unit in the hex) and be able to attack (this isn't  
> really ZOC,
> but is consistent with the fact that if you aren't projecting a ZOC  
> into a
> hex, you can't attack it. It may be because the unit can never  
> attack or
> because of blocking terrain/political borders).

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