[WarInEur] The Sergio option

Hansen ultrasoundimages at sbcglobal.net
Mon Nov 5 12:52:39 EST 2007


Sergio writes:

...

today's kids aren't interested in WWII "Give the
Whermacht a break" revisionism because what they do
glean out of WWII --however unfair that may sound-- is
that the Axis were bad and deserved to lose, period. 

...

A strategic wargame has a definite built-in
favoritism, and kids today just do not favor the
nazi/fascists in WWII.

...

I respond:

It's a fair cop. The Nazi's were evil and it's a good thing they lost. So I
propose a Sergio option for CWIE2.

1) All allies strength is increased by a factor of 10. Because their hearts
are pure and they fight with the strength of 10.

2) The axis can only lose political points, not gain them. To let the axis
gain political points is to imply that there was some good in them.

3) Partisans can now be placed up to the limit of available units every
turn, regardless of garrisons. Partisans will initially be placed as a
cadre. A roll of 1 changes them to a (1)-1 unit. A subsequent roll of 1
changes them to a unit from the nation's army. Because we know that all
people resisted the Nazi's in all occupied territories to the fullest extend
humanly possible all the time.

4) The Hitler was a mad man rule implies that he must interfere with troop
movements periodically. '39-'40 - No rolls, '41 roll of 1, '42 roll of 1 or
2, '43 roll of 1, 2 or 3, '44 roll of 1,2,3 or 4, '45 any roll but 6. Every
turn the dice is rolled. If the number comes up, the all German troops in
enemy ZOC can not retreat or move except into hexes controlled by the enemy.
This is the stand or die rule.

5) If the German player uses loot production points, then random German
units will disappear as the heroic slave labor will sabotage the weapons
produced, rendering the Nazi's helpless.

6) Allied production is doubled as the allies deploy their secret weapon,
'Rosie the riveter' who is able to turn out ships planes and tanks 24/7
while leaving her children in the government supplied day care.


With the Sergio option, it may not be a balanced game, but we will pull in
the youth crowd. No more will their minds be tempted to think about how
close things could have been to the allies losing, they will be secure in
knowing that the Nazi's are bad and thus deserved to lose. And I am sure you
will see that with this option, what the Nazi's deserve will be what they
get.

Isn't it nice to know that the youth of today are receiving such a fine
education that they do not question the linking of 'badness' and 'deserving
to lose'? That should set them up for anything in the future.



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