[WarInEur] General note on rules changes and suggestions!!
srm
foufut at yahoo.com
Mon Nov 5 11:43:37 EST 2007
Beautifully said, Chuck!
Sergio
--- Chuck Sutherland <csutherland at gamewoodinc.com>
wrote:
> My personal thoughts are simple, if the rule will
> make both sides have
> to work their arses off for a win then I am for it,
> if it has a
> historical reason behind it.
>
> For the record, since many of my suggestions have
> been give a "pro axis"
> stamp of disapproval, I have played about 75% of WiE
> as the Russian or
> Allied player.
>
> I HATE the para terror tactics the Germans HAVE to
> use to try and break
> a line since their panzers are almost worthless
> after 3 stacking points
> and later 4 stacking points are reached in the
> second row.
>
> I also dislike the allies and Russians not being
> able to break open a
> line, the only time I have EVER broken a German line
> was because my
> opponent let me waltz into the Hungarian capital and
> cause a surrender
> during a turn that opened up a large hole and I
> forced marched all my
> infantry into OOS positions and cut off 30-40 German
> divisions. The
> Russians blew open the German lines and I have NEVER
> seen the combat
> system show that, NEVER, only the political system
> has done so one time!
> Excluding incompetent play that is!
>
> Other then that its been WWI start to finish!
>
> So any rule that will allow Guderian, Patton, and
> Zhukov to kick rear
> and take names and make the defenders have to think
> about defenses in
> depth, counter attacking forces and generally cause
> you to think instead
> of the currect 3 unit in a row defense in 41 I am
> all in favor of.
>
> I also dislike that one major port could fuel the
> entire eastern front
> if it were cut off, thus I hate the fact that the
> ONLY way germany can
> go after Moscow in 41 is to para terror Leningrad
> area to get a port
> that can then trace to Moscow, while Rostov
> sometimes NEVER is taken
> until late 42.
>
> What really needs to be called out is the grognards
> who have their
> little nitch that allows them to sit back do nothing
> and win a game,
> that is not historical, is not fun, except if you
> like watching grass
> grow, but is comfortable because its always worked
> this way.....
>
> And so we defend our sleepy little cove with yet
> another pro-xxx comment.
>
> Three questions:
>
> 1) Is the suggestion historically based?
> 2) Does it break the existing game?
> 3) If so what needs to happen to rebalance things so
> that both sides
> have times where they can seek a win while still
> staying within
> historical abilities.
>
> As long as that process is followed I don't care
> what is changed and
> what is left alone, as long as it breaks the
> existing WWI style combat
> system!
>
> Will I continue to play this game even if not a
> single rule is changed,
> yes, will I tinker with it till its fixed so it
> plays historical, YES!
>
> What to have some real fun, play one game where you
> don't use any paras
> at all and see how the combat system plays out! By
> doing so it will give
> you some idea of how messed up the actual combat
> system is!
>
>
>
>
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> WarInEur at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/warineur
>
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