[WarInEur] General note on rules changes and suggestions!!

Chuck Sutherland csutherland at gamewoodinc.com
Mon Nov 5 10:48:32 EST 2007


My personal thoughts are simple, if the rule will make both sides have 
to work their arses off for a win then I am for it, if it has a 
historical reason behind it.

For the record, since many of my suggestions have been give a "pro axis" 
stamp of disapproval, I have played about 75% of WiE as the Russian or 
Allied player.

I HATE the para terror tactics the Germans HAVE to use to try and break 
a line since their panzers are almost worthless after 3 stacking points 
and later 4 stacking points are reached in the second row.

I also dislike the allies and Russians not being able to break open a 
line, the only time I have EVER broken a German line was because my 
opponent let me waltz into the Hungarian capital and cause a surrender 
during a turn that opened up a large hole and I forced marched all my 
infantry into OOS positions and cut off 30-40 German divisions. The 
Russians blew open the German lines and I have NEVER seen the combat 
system show that, NEVER, only the political system has done so one time! 
Excluding incompetent play that is!

Other then that its been WWI start to finish!

So any rule that will allow Guderian, Patton, and Zhukov to kick rear 
and take names and make the defenders have to think about defenses in 
depth, counter attacking forces and generally cause you to think instead 
of the currect 3 unit in a row defense in 41 I am all in favor of.

I also dislike that one major port could fuel the entire eastern front 
if it were cut off, thus I hate the fact that the ONLY way germany can 
go after Moscow in 41 is to  para terror Leningrad area to get a port 
that can then trace to Moscow, while Rostov sometimes NEVER is taken 
until late 42.

What really needs to be called out is the grognards who have their 
little nitch that allows them to sit back do nothing and win a game, 
that is not historical, is not fun, except if you like watching grass 
grow, but is comfortable because its always worked this way.....

And so we defend our sleepy little cove with yet another pro-xxx comment.

Three questions:

1) Is the suggestion historically based?
2) Does it break the existing game?
3) If so what needs to happen to rebalance things so that both sides 
have times where they can seek a win while still staying within 
historical abilities.

As long as that process is followed I don't care what is changed and 
what is left alone, as long as it breaks the existing WWI style combat 
system!

Will I continue to play this game even if not a single rule is changed, 
yes, will I tinker with it till its fixed so it plays historical, YES!

What to have some real fun, play one game where you don't use any paras 
at all and see how the combat system plays out! By doing so it will give 
you some idea of how messed up the actual combat system is!






More information about the WarInEur mailing list