[WarInEur] narrative on demo game

Don Lazov dlazov at comcast.net
Sat Jun 30 16:25:13 EDT 2007


As Steve put it, right he is.

Most of my Panzers and Panzer Grenadiers are at 60 to 70% effective. The 
3-8 are like 2.5  and 2.3. Hence my reluctance to attack everywhere in 
Poland when it was over.

Redeploying is for "later" and to setup strategically where I want my 
units to be at next year (1940). Marching the 6-5's across Germany would 
be fatal, same with the 8-8's.

So I railed them or put them in ports. Also, as Steve put it 
"husbanding" my forces for the next blow.

Great fun for those that like a refreshing campaign that acts like a 
simulation of the war. Great fun for those that want the same old thing 
in a different colored package. To each his own. (can you guess which 
camp I sit in? yes I am an attrition lover).


sgminfo wrote:
> Comment on game being played:-
>
> With the attrition option set, even after a victorious campaign in 
> Poland is concluded with all due speed,
> careful attention needs to be paid to the state of the formations,
> and the state of readiness of the Panzer force cutting edge.
> It is not a simple matter of motoring, or railing west to settle 
> scores with the French, and shuffling about for the Coup de Grace.
> The planned November jumping off plan in the west is as equally 
> unattractive to the game commander with his limited number of 10-8s at 
> only 70% effectiveness, as it was to OKH in 1939. The French commander 
> is as relieved to know this also I might guess.
>
> Arriving on the Western front, the commander is faced with a hurried 
> launch into a campaign, risking being bogged down in positional 
> warefare, or getting lucky and catching the French poorly deployed and 
> unready...
>
>
> -|steve|-
> ------------------------------------------------------------------------
>
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