[WarInEur] Comment on Attrition
Don Lazov
dlazov at comcast.net
Sun Jul 29 15:29:33 EDT 2007
Likewise I am one of the play-testers that totally disagrees with Kent's
statements.
As I posted earlier in France in 5 weeks I took out Paris and
annihilated the French army, granted most of my panzers are at 25-50%
strength the goal is accomplished.
In fact there are 2 WitE scenario/campaign games I created for you all.
The first one uses a spread out and very easily overrun able front line.
The other setup is more of a challenge.
Despite what Kent has said in the south in the first season I was able
to drive to Kharkov and Rostov, granted the panzers were at 50-75% and a
lot of the infantry was at 40-50% but the Russians were far worse.
Remember that newly created units are not going to arrive at 100% readiness.
You need to know how to use reserves, rail shuffle and when to push and
when to stop.
Kent & Sue Haunschild wrote:
> I am one of the play testers that still has a problem with attrition.
> I like the concept, but am not sure that the current game can
> accomodate it without changing some other features.
>
>
> It was almost impossible in the SPI board game to duplicate the German
> historic advances in the Ukraine. With the severe weather rules it
> isn't even theoretically possible.
>
> The German have a limited amount of time to accomplish their goals.
> Attrition (and its operational pauses) robs them of the limited time
> they do have.
>
> I think that we will find that the limited supply range, the automatic
> exchange for OOS attacks, and the Soviet Ar subsitution result will
> have to be turned off when playing with attrition.
>
> We will also probable have to scrap the First winter Axis 6-5 flips,
> and give the axis the ability to convert Soviet rail in Snow turns for
> play balance as well. Otherwise we are going to find the entire Axis
> army at about 95% attrition in Spring of 42 at it will take two cycles
> minimum to get supply to them and get them restored to full strength
> for a 42 offensive.
>
> Personally I think that a competent Soviet player will not juat damage
> but destroy the German army the first winter unless we also make some
> rules changes to balance attrition.
>
> Kent
>
> Kent
>
>
>
>
>
>
> ----- Original Message ----- From: "Bruce Denney" <jbdenney at swbell.net>
> To: <warineur at mailman.halisp.net>
> Sent: Sunday, July 29, 2007 10:11 AM
> Subject: [WarInEur] Comment on Attrition
>
>
>> I am playing the 1941 game and I am 2 cycles into the invasion of the
>> USSR.
>>
>> I set the game to use advanced Attrition and kept the default values.
>>
>> This adds an interesting twist to the game. I can get higher odds
>> with my
>> panzers in an attack but is the wear and tear on them worth the extra
>> odds?
>> This gives meaning to the phrase "operational pause" in the course of
>> the
>> advance. Just marching forward puts a strain on the offensive
>> capability of
>> the army, especially when you are marching out of supply. It does me
>> no good
>> to form up against the Soviet line if my tanks are running at only 50%
>> effectiveness.
>>
>> This also give the Soviets a reason to try to stand and fight farther
>> forward than in the old game. The line will defiantly crumble but the
>> resulting attrition caused by the Germans killing the line MAY slow down
>> their ability to punch at the main defense line when they arrive.
>> Even a DE
>> has an erosive effect on the attackers.
>>
>> I don't know yet what this will do to the overall play balance of the
>> game
>> but it defiantly adds a new dimension to handling your attack in
>> Russia. It
>> actually feels "more real".
>>
>> Bruce
>>
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>
>
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