[WarInEur] Comment on Attrition

Don Lazov dlazov at comcast.net
Sun Jul 29 15:29:33 EDT 2007


Likewise I am one of the play-testers that totally disagrees with Kent's 
statements.

As I posted earlier in France in 5 weeks I took out Paris and 
annihilated the French army, granted most of my panzers are at 25-50% 
strength the goal is accomplished.

In fact there are 2 WitE scenario/campaign games I created for you all. 
The first one uses a spread out and very easily overrun able front line. 
The other setup is more of a challenge.

Despite what Kent has said in the south in the first season I was able 
to drive to Kharkov and Rostov, granted the panzers were at 50-75% and a 
lot of the infantry was at 40-50% but the Russians were far worse. 
Remember that newly created units are not going to arrive at 100% readiness.

You need to know how to use reserves, rail shuffle and when to push and 
when to stop.



Kent & Sue Haunschild wrote:
> I am one of the play testers that still has a problem with attrition.  
> I like the concept, but am not sure that the current game can 
> accomodate it without changing some other features.
>
>
> It was almost impossible in the SPI board game to duplicate the German 
> historic advances in the Ukraine.  With the severe weather rules it 
> isn't even theoretically possible.
>
> The German have a limited amount of time to accomplish their goals. 
> Attrition (and its operational pauses) robs them of the limited time 
> they do have.
>
> I think that we will find that the limited supply range, the automatic 
> exchange for OOS attacks, and the Soviet Ar subsitution result will 
> have to be turned off when playing with attrition.
>
> We will also probable have to scrap the First winter Axis 6-5 flips, 
> and give the axis the ability to convert Soviet rail in Snow turns for 
> play balance as well.  Otherwise we are going to find the entire Axis 
> army at about 95% attrition in Spring of 42 at it will take two cycles 
> minimum to get supply to them and get them restored to full strength 
> for a 42 offensive.
>
> Personally I think that a competent Soviet player will not juat damage 
> but destroy the German army the first winter unless we also make some 
> rules changes to balance attrition.
>
> Kent
>
> Kent
>
>
>
>
>
>
> ----- Original Message ----- From: "Bruce Denney" <jbdenney at swbell.net>
> To: <warineur at mailman.halisp.net>
> Sent: Sunday, July 29, 2007 10:11 AM
> Subject: [WarInEur] Comment on Attrition
>
>
>> I am playing the 1941 game and I am 2 cycles into the invasion of the 
>> USSR.
>>
>> I set the game to use advanced Attrition and kept the default values.
>>
>> This adds an interesting twist to the game. I can get higher odds 
>> with my
>> panzers in an attack but is the wear and tear on them worth the extra 
>> odds?
>> This gives meaning to the phrase "operational pause" in the course of 
>> the
>> advance. Just marching forward puts a strain on the offensive 
>> capability of
>> the army, especially when you are marching out of supply. It does me 
>> no good
>> to form up against the Soviet line if my tanks are running at only 50%
>> effectiveness.
>>
>> This also give the Soviets a reason to try to stand and fight farther
>> forward than in the old game. The line will defiantly crumble but the
>> resulting attrition caused by the Germans killing the line MAY slow down
>> their ability to punch at the main defense line when they arrive. 
>> Even a DE
>> has an erosive effect on the attackers.
>>
>> I don't know yet what this will do to the overall play balance of the 
>> game
>> but it defiantly adds a new dimension to handling your attack in 
>> Russia. It
>> actually feels "more real".
>>
>> Bruce
>>
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>
>
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