[WarInEur] Comment on Attrition

Bruce Denney jbdenney at swbell.net
Sun Jul 29 11:11:00 EDT 2007


I am playing the 1941 game and I am 2 cycles into the invasion of the USSR.

I set the game to use advanced Attrition and kept the default values.

This adds an interesting twist to the game. I can get higher odds with my
panzers in an attack but is the wear and tear on them worth the extra odds?
This gives meaning to the phrase "operational pause" in the course of the
advance. Just marching forward puts a strain on the offensive capability of
the army, especially when you are marching out of supply. It does me no good
to form up against the Soviet line if my tanks are running at only 50%
effectiveness.

This also give the Soviets a reason to try to stand and fight farther
forward than in the old game. The line will defiantly crumble but the
resulting attrition caused by the Germans killing the line MAY slow down
their ability to punch at the main defense line when they arrive. Even a DE
has an erosive effect on the attackers.

I don't know yet what this will do to the overall play balance of the game
but it defiantly adds a new dimension to handling your attack in Russia. It
actually feels "more real".

Bruce



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