[WarInEur] CWIE-2 placement

dsl ultrasoundimages at sbcglobal.net
Fri Jul 27 12:29:07 EDT 2007


Sgminfo wrote:
In terms of ease of use...

A thought.

Particularly with the Soviets.

Would it not make for significant savings in time and effort, if the 
reinforcements are deployed entirely by random pro rata deployments of 
units in their placement hexes by the computer?

We have, effectively, a lot of pointless chasing around to placement 
hexes/centers for minimal effect in the game. With attrition options in 
force this is doubly so. It would reduce the admin overhead 
significantly for the players, and despite the niceties of the situation 
effectively under BWIE-1 with the length of time it took to train things 
like 2-5s and 3-5s thence into 8-6s and 9-6s the tactical situation 
usually bore no relationship with the envisaged one, so the effect of 
moving the admin overhead is a bonus, wheras the tactical effect would 
be both more relistic and almost minimalist, in terms of the war.

The latter stages of 1944-45 were full of instances of units arriving 
almost at random in the chaos of the Reich , to the consternation of 
field commanders. i.e. production planning worked at an international 
scale,but was a singularly fragmented mess at the level of the Gauleiters...



-|steve|-

John replies:
The concept is good, but I am not sure I would use it because of the danger
of a critically misplaced unit. If you did it, I would look to optimize
certain centers over others. I don't want my 1-4 showing up in Moscow and my
9-6 showing up in the Crimea (unless that's the way the panzers rolled).

Perhaps it would make sense to go back to the "dedicated factory" concept. A
factory (or part of a factory or a group of factories) is designated to
produce X unit. This can be an intermediate unit (e.g. 3-5) or a final unit
(e.g. 9-6). The factory has a gear up time, but then produces the units in a
time optimal manner. Switching to another unit causes a production delay as
the factory retools. You can also do an emergency pull of units being built,
though this will disrupt production also. Further, the factories are tied to
the training centers. Factories more than 3 hexes from the training center
put an additional week delay for every 50 rail rexes between the factory
(arms center) and the training center. Gives the Russian a reason to leave
arms centers on the map instead of shipping everything to Siberia.




More information about the WarInEur mailing list