[WarInEur] Balkans Issues

sgminfo sgminfo at aol.com
Wed Jul 4 06:48:56 EDT 2007


Actually all of this discussion tripped up an idea I had  been idly 
fiddling with.

The problem being how to incorporate it into the existing military system
and thus make it possible as an add on without breaking everything or 
rinventing the wheel.

Nations are in any camp andhave the following states.

neutral        as before

Aligned       no military effects but political

Pro active   provide overflight rights and supply and transit, and 
entertain up to 10% of the parent powers  units only its territory (10% 
in numbers, of the "neutral" country. At any given time 10% of that 
country's armed forces are movable by the parent power. No offensive 
operations may be undertaken with them. Defined as they may not enter en 
enemy zoc outside of their home territory. So they cannot fight.
The parent powers units are comnpletely unfettered, but if they engage 
in an attack on that country's home soil the country is automatically at 
war with whoever was attacked.
Allied...full active allied play.

As regards political movements.
IF any neutrals territory adjoins that of the major power 's control- 
defined as one geographical area into which that power may station one 
ore more units. (i.e. in its _directand indirect _ control), so it is 
effectively adjacent. Then the additional undue influence rule comes 
into play.

Undue Influence
namely, for every capital major or minor that is occupied when such a 
case exists, that nation's triggering requirement in political points is 
moved 1 political point upwards or downwards in the direction of that 
player/country/alliance., and vice versa if a capital is lost to that 
player.

For the purposes ofthis rule, with regard to the British player, All 
seas hexes to which the allied merchant marine has access in the game, 
during the time in which access is possible without extraordinary 
air/sea interdiction, is treated is treated as adjacent territory by the 
neutral player, provided there is a major or minor port on that littoral.


I.E. Yugoslavia can be treated as adjacent by the CW player.

Note the effect is doubled if the allies are adjacent and so are the 
axis. I.E. 1 pt is added in favour of the axis because they are 
adjacent, and one more is added if the axis are also. ie. 1 pt for axis 
gain of a capital and 1 point for allied loss.
 
Because not only does the sword of the enemy look that much sharper, but 
the shield you have enjoyed is that much weaker.


This idea is submitted as a basis for further discussion, but could make 
more sense of an already complex and difficult to plot situation.

-|steve|-
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