[WarInEur] Battle of the Atlantc issues

sgminfo sgminfo at aol.com
Mon Jul 2 10:56:31 EDT 2007


The intention is to apply a similar effect to that of the original game 
here.
However.
the classic game restricts ASW additional efforts to  special occasions 
where delays are applied to the track, AND are restricted to the number 
of times this may be applied.

In the updated game the effect is NOT one of a (D) result. I.E. war 
production does not suddenly enter a hiatus, and such damage as is 
produced is more or an incremental and tapering nature. coming into the 
game several cycles removed from the original impact.

As a result it seems to be significantly more difficult to create  a 
crippled British economy effect. Heavy efforts have been applied, but 
since we no longer seem to be suffering from "streaky die roll syndrome" 
(so far at least), the need for this device has not arisen.

The ASW option, was intended to be a game balancer when things were 
"tipped over" by a rampant axis commander. So far in testing, despite 
sterling efforts, no one has had the courage to go for a u-boat 
at-all-costs war against the Allied economy, and the economy has not 
been placed in such straights so early, that some balancer needed to be 
applied. So far it has been a real headache to try and apply that much 
pressure to the British isles.

But if one considers,

The fall of france and Norway give new patrol areas, with enhanced 
endurance, but in reality  The North sea would have been an additional 
area to patrol for the hard pressed allied navies at the start, as would 
the sea lanes across the med. So the advantages might not be so great as 
at first might be seen. What was seriously improved however was the 
ability to ehance slender resources at the East Coast of the US when 
that front opened up, bringing in greater issues deeper into the campaign.

The bay of biscay would have been a serious theater, as well as the 
south  coast of France on the med, as supplies headed there to maintain 
Frances war effort.
In the tonnage war, as Doenitz constantly rammed home, any sinking 
anywhere was everybit as important as one in a designated war zone. What 
really mattered was the tonnage sunk per u-boat lost just as much as the 
bumber of ships going to the bottom.


-|steve|-

Buckley, John D (Dr) wrote:
>
> 1. With Allied production in use at what point can the Allied player 
> use the optional ASW rule?  Perhaps after suffering a total percentage 
> reduction of say 50%... Can you use the optional ASW rule alongside 
> Allied production?
>
> 2. Should Axis U-boat effectiveness be partly governed by German 
> occupation of Norway and France rather than just by the year? Clearly 
> German U-boats would have been much less effective in the Atlantic 
> campaign if Norway and France had not been occupied in 1940. Less 
> effective U-boats wouldn't necessarily increase British production 
> points (without the threat the British would have be been less 
> efficient, maybe...) but perhaps the % production point losses to 
> U-boats should be lower after 08/40 until Norway and France are 
> occupied (assuming Allied production rules are used).
>
> Perhaps a more involved and sophisticated U-boat campaign system might 
> incorporate this, one dependent on season rather than year, and 
> reflective of the ebb and flow of the campaign.
>
>
> */John Buckley/*
>
>
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