[WarInEur] Battle of the Atlantc issues
sgminfo
sgminfo at aol.com
Mon Jul 2 10:56:31 EDT 2007
The intention is to apply a similar effect to that of the original game
here.
However.
the classic game restricts ASW additional efforts to special occasions
where delays are applied to the track, AND are restricted to the number
of times this may be applied.
In the updated game the effect is NOT one of a (D) result. I.E. war
production does not suddenly enter a hiatus, and such damage as is
produced is more or an incremental and tapering nature. coming into the
game several cycles removed from the original impact.
As a result it seems to be significantly more difficult to create a
crippled British economy effect. Heavy efforts have been applied, but
since we no longer seem to be suffering from "streaky die roll syndrome"
(so far at least), the need for this device has not arisen.
The ASW option, was intended to be a game balancer when things were
"tipped over" by a rampant axis commander. So far in testing, despite
sterling efforts, no one has had the courage to go for a u-boat
at-all-costs war against the Allied economy, and the economy has not
been placed in such straights so early, that some balancer needed to be
applied. So far it has been a real headache to try and apply that much
pressure to the British isles.
But if one considers,
The fall of france and Norway give new patrol areas, with enhanced
endurance, but in reality The North sea would have been an additional
area to patrol for the hard pressed allied navies at the start, as would
the sea lanes across the med. So the advantages might not be so great as
at first might be seen. What was seriously improved however was the
ability to ehance slender resources at the East Coast of the US when
that front opened up, bringing in greater issues deeper into the campaign.
The bay of biscay would have been a serious theater, as well as the
south coast of France on the med, as supplies headed there to maintain
Frances war effort.
In the tonnage war, as Doenitz constantly rammed home, any sinking
anywhere was everybit as important as one in a designated war zone. What
really mattered was the tonnage sunk per u-boat lost just as much as the
bumber of ships going to the bottom.
-|steve|-
Buckley, John D (Dr) wrote:
>
> 1. With Allied production in use at what point can the Allied player
> use the optional ASW rule? Perhaps after suffering a total percentage
> reduction of say 50%... Can you use the optional ASW rule alongside
> Allied production?
>
> 2. Should Axis U-boat effectiveness be partly governed by German
> occupation of Norway and France rather than just by the year? Clearly
> German U-boats would have been much less effective in the Atlantic
> campaign if Norway and France had not been occupied in 1940. Less
> effective U-boats wouldn't necessarily increase British production
> points (without the threat the British would have be been less
> efficient, maybe...) but perhaps the % production point losses to
> U-boats should be lower after 08/40 until Norway and France are
> occupied (assuming Allied production rules are used).
>
> Perhaps a more involved and sophisticated U-boat campaign system might
> incorporate this, one dependent on season rather than year, and
> reflective of the ebb and flow of the campaign.
>
>
> */John Buckley/*
>
>
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