[WarInEur] CWIE ][
sgminfo at aol.com
sgminfo at aol.com
Sat Jan 6 15:40:40 EST 2007
> Since the alpha testing has now progressed into a fairly regular product.
>>>
>>> Discussion of the game should really get started and all Listers
>>> should now start uploading it and trying it out.
>>>
>>> http://members.iinet.net.au/~nosacred99/cwie/
>>>
>>> I would like feedback on how listers feel on initial impressions.
>>> Most especially where they find the interface confusing and where
>>> things appear to be opaque.
>>>
>>> It would also be interesting if any people would like to see how it
>>> plays in comparison to the CWIE 1 game. Perhaps playing games in
>>> parallel.
>>>
>>>
>>> There are some rudimentary help files now installed...
>>>
>>> The most notable advance at the moment from the previous game is,
>>> the protential for automatic emailing.
>>>
>>> The system will interact with some standard clients to actually save
>>> and email the turn to you opponent for you.
>>> Clients tested so far...
>>>
>>> AOL... nope
>>> Thunderbird Yes
>>> Outlook
>>> family Yes (although with some tidying issues)
>>>
>>> If you use any other default email clients I would like to know
>>> which and whether the API calls are correctly invoking your systems.
>>>
>>> The game is now to a certain degree Platform independent.
>>>
>>> I have the game running on both Windows (W2K), and Linux (Knoppix
>>> (debian) 5.11) The linux versions run under the WINE windows
>>> emulator. The game is also running under WinXp .
>>>
>>> Email systems under wine are problematic at the moment, but manual
>>> emailing works well, and game turns can be exchanged with windows
>>> players, thus demonstrating a high degree of cross platform
>>> compatibility.
>>>
>>> Inbound turns should be saved in the "inbox" directory.
>>> The game will then processes them and file them in the directory of
>>> the particular gameset you are playing. This you may have multiple
>>> games being played, and each will automatically stor ein its own
>>> directory to avoid confusion and mixing.
>>>
>>> If you wish to look at another players game, one to which you are
>>> not party, then simply saving the emailed turn in the inbox
>>> directopry will, on loading CWIE-II, recreate the directory
>>> structures that are missing on your machine for that particular game.
>>>
>>> All that is left is to confirm the website for downloading.
>>>
>>> http://members.iinet.net.au/~nosacred99/cwie/
>>>
>>> There are 3 principal install files. A notes file, a setup.exe
>>> installer and and MSI installer files.
>>>
>>> I would recommend the following practice.
>>> create a specific directory for each install. i.e. cwie0.9.17 (for
>>> current) and save these three files in that space. Then run the
>>> setup from there.
>>>
>>> To install, use the setup file,
>>> before installing a later version,
>>> uninstall using the add/remove MS Installer in control panel.
>>>
>>> This way, if a future upgrade fails for some reason, you have an
>>> archive copy of the previous version to revert to, whilst bugs
>>> reported are fixed.
>>>
>>> So hope to see some reactions on the progress so far.
>>>
>>> The current version is due to be updated shortly so an early
>>> notification to allow everyone to be running on up to date versions
>>> is the intention.
>>>
>>> NOTE:- games already being played will find their game turns
>>> uprating automatically on a later version of the programme, these
>>> are not backwards compatible . So those of you who are going to
>>> indulge in multiplyer games across the internet should notify each
>>> other when you upgrade from one version to another.
>>>
>>> Also note, if using the MS uninstaller, you will find your saved and
>>> archived games are not destroyed during the upgrade.
>>>
>>> The programming team are listening to your feedback, so get stuck in
>>> and let me know what you think.
>>>
>>>
>>> The game as it stands...
>>>
>>> Do not attempt to run the scenarios yet. They do work, but are
>>> largely dead ends. The development work is being done on the main
>>> campaign branch.
>>>
>>> The reason?
>>>
>>> debugging and delousing is being done with the main campaign file,
>>> and the states of the scenarios are such that they are not to be
>>> relied upon to give the same results during play. Thus debugs on
>>> these branches are not directly relevent to the game developers. At
>>> the appropriate time these will be split out of the main campaign
>>> sequence to ensure full compatibility.
>>>
>>>
>>> -|steve|-
>>>
>>>
>>>
>>>
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