[WarInEur] CWIE][

Don Lazov dlazov at comcast.net
Sun Feb 18 09:51:37 EST 2007


Right, I do concur with Kent on this. I did say that I do like some 
KC/LA rules, but some I don't, that said I do like a lot of Karl Gaarose 
and the NMS's Chain of Command stuff.

I wonder where Karl is now, he has lived in IL, TX and KC AFAR, perhaps 
he passed? Too bad if he did.



Kent & Sue Haunschild wrote:
> That concurrs with my investigations as well.
>  
> Now having said that, it doesn't mean that I agree with the "Lack" of 
> a SPI rule or believe that SPI got everything right.  There are a 
> number of "oversights" in the SPI rules that were exploited by players 
> in actual game play.  One of these is the Italian border situation.
>  
> In the original game there is no downside to the Allied player 
> stripping the Italian border of all troops and beefing up the Belgian 
> border.  This was not done in the real world because Italy was still 
> regarded as a threat.
>  
> The errata rule, that Greg incorporated, is a better interpetation of 
> reality and I have no problem with the rule.
>  
> DG has gone overboard by making the garrison mandatory, which gives 
> the players no choice.  I think this tips the balance too far the 
> other way.
>  
> If it is in the realm of possibilities, I suppose it could be coded 
> all three ways and linked either to the rule sets or as options.
>  
> Kent
>
>     ----- Original Message -----
>     *From:* Don Lazov <mailto:dlazov at comcast.net>
>     *To:* sgminfo at aol.com <mailto:sgminfo at aol.com>
>     *Cc:* WarInEur at mailman.halisp.net
>     <mailto:WarInEur at mailman.halisp.net>
>     *Sent:* Sunday, February 18, 2007 8:19 AM
>     *Subject:* Re: [WarInEur] CWIE][
>
>     Steve,
>
>     There was no such official existing rule in *SPI *regarding the
>     French to garrison the Italian border. This item was introduced
>     (and Greg decided it was gospel, and hence DG incorporated it) by
>     the unofficial KC Group Errata (on page 9 of the MS Word document
>     I have dated: Original text: 11/29/96 | The Word Doc: 03/11/06).
>
>     [33.63] (Addition) France must Garrison the Italian border with
>     units or Zones of Control until Italy enters the war.
>
>     This again raises my point that CWIE-][ should be fully
>     configurable, so that you as a player have a choice of select the
>     *Official SPI Rules *with the only /Official Errata/ (4/76) or the
>     *DG /Living /Rules* or the *CWIE-1 Rules *(which has a lot of
>     enforced non-official rules and G.P's interpretation of the
>     rules), and then the slew of Optional Rules and hence the KC and
>     LA concoctions and the NMS - National Monstergaming Society -  and
>     there off-shoot the *Chain of Command* magazine variants as well.
>
>      I have all of these "bastardizations" in one form or another on
>     my HDD.
>
>     But the Classic is always SPI with the official Errata, everything
>     else is a migration. (there are bits and pieces that I like from
>     the KC/LA but it is very small, most of those are not WIE, that
>     said I trust the NMS  stuff aka Karl Gaarose, Neil Hall and Joe
>     Drummond and the CoC, which were written between 1982 and 1986,
>     pre-G.P. stuff).
>
>     Don
>
>     sgminfo at aol.com wrote:
>>     Some questions have arisen on certain interpretations of the
>>     existing, and not so existing, rules.
>>
>>     In the current DG rules it is "verboten" for the  French
>>     commander to uncover the Franco-Italian frontier. I.E. leave the
>>     frontier with any hex that is not covered by a ZOC of a french unit.
>>
>>     In CWIE-1 this is not an absolute ban.
>>
>>     The rule is:-
>>
>>     If the French player places himself in that position (failing to
>>     cover the frontier),
>>     The German Commander _*has the option*_ of bringing Italy into
>>     the war, /*but he is not bound to*./
>>
>>
>>     Now Greg went to some lengths to ensure that was coded,
>>     yet we can find no direct authority for that particular proposition.
>>
>>     At the same time I have strong memories of being caught like that
>>     on at least  one occasion by an enterprising German commander in
>>     the board game.
>>     You tend to remember this,
>>     rather like the Saarbruken Gambit.
>>     :-)
>>
>>
>>     At present the coding being settled on "for the moment" actually
>>     emulates Greg's position on this.
>>
>>
>>     1.Can anyone find an authority for Greg's coding?
>>     2.Does anyone have any strong views for or against either
>>     proposition?
>>
>>     The reason for Greg's coding is obvious.
>>
>>     The allied player so manoeuvres his forces as to create a
>>     blitzkreig situation against Italian territories in North Africa,
>>     then uncovers the frontier, and forces the Italians into war.
>>
>>
>>     The problem with the DG interpretation.
>>     It effectively sterilises the French-Italian frontier
>>     taking the decision away from the French commander and
>>     trammelling the game flow along certain routes.
>>
>>     I.E. The Allies could threaten French North Africa,
>>     then,
>>     having secured the Italians into doing nothing (effectively real
>>     life deterrence)
>>     allowing the French to strip the alpine frontier with impunity.
>>
>>
>>     IN THE BOARDGAME...
>>     This manifests itself as this problem...
>>
>>     If it is an absolute ban,
>>     and the French unwittingly cause it,
>>     and the issue is discovered some time
>>     in the future
>>     /*What do the players do about it????
>>
>>
>>     */-|steve|-
>>
>>     ------------------------------------------------------------------------
>>
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>
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