[WarInEur] CWIE][
sgminfo at aol.com
sgminfo at aol.com
Sun Feb 18 05:46:11 EST 2007
Some questions have arisen on certain interpretations of the existing,
and not so existing, rules.
In the current DG rules it is "verboten" for the French commander to
uncover the Franco-Italian frontier. I.E. leave the frontier with any
hex that is not covered by a ZOC of a french unit.
In CWIE-1 this is not an absolute ban.
The rule is:-
If the French player places himself in that position (failing to cover
the frontier),
The German Commander _*has the option*_ of bringing Italy into the war,
/*but he is not bound to*./
Now Greg went to some lengths to ensure that was coded,
yet we can find no direct authority for that particular proposition.
At the same time I have strong memories of being caught like that on at
least one occasion by an enterprising German commander in the board game.
You tend to remember this,
rather like the Saarbruken Gambit.
:-)
At present the coding being settled on "for the moment" actually
emulates Greg's position on this.
1.Can anyone find an authority for Greg's coding?
2.Does anyone have any strong views for or against either proposition?
The reason for Greg's coding is obvious.
The allied player so manoeuvres his forces as to create a blitzkreig
situation against Italian territories in North Africa,
then uncovers the frontier, and forces the Italians into war.
The problem with the DG interpretation.
It effectively sterilises the French-Italian frontier
taking the decision away from the French commander and trammelling the
game flow along certain routes.
I.E. The Allies could threaten French North Africa,
then,
having secured the Italians into doing nothing (effectively real life
deterrence)
allowing the French to strip the alpine frontier with impunity.
IN THE BOARDGAME...
This manifests itself as this problem...
If it is an absolute ban,
and the French unwittingly cause it,
and the issue is discovered some time
in the future
/*What do the players do about it????
*/-|steve|-
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