[WarInEur] Queries
Noel & Pamela
emu at fwi.net.au
Tue Dec 18 22:58:57 EST 2007
1. Entirely agree on the 6-5 under amph assault not having the option to
1-5KG if it has no legal hex to retreat to. Opponent wanted reassurance.
6-5 dies - no argument.
2. As for the ports in Norway issue (Kristiansand and Oslo) well they are
NOT part of the North Sea area for purposes of interdiction of Allied naval
movement/assault, yet Stavangar and Bergen are. This makes little sense. In
our game the Allies have captured Krstiansand and Oslo and can happily move
troops into these ports without fear of Axis naval/maritime interdiction,
but they cannot do so into Bergen and Stavangar, even though they hold these
ports too. Sorry, although it's not a very likely occurrence, it is
something of an anomaly. Either interdiction into Kristiansand and Oslo
should carry on as long as the Germans hold Denmark (does this mean until it
is liberated?) or it should end in Stavangar and Bergen if the Allies are
able to trace naval movement into Kristiansand and Oslo
Just a rules glitch over an issue not envisaged by the designers. Should be
fixed...
3. Presumably the total war trigger represents an extreme national emergency
for the USSR
C'mon Guys!! Uninvited German troops anywhere in the original Soviet Union
should trigger Total War. Optional too if any glorious Soviet troops have
been killed by any Germans anywhere on the map. Hey, you Yankee types - a
Russian Guards Armoured division in Alaska or Hawaii or anywhere else on the
Continental United States in 1970? Pushed the button yet? Other people
feel that way about invaders too you know...
regards,
Noel
-----Original Message-----
From: warineur-bounces at mailman.halisp.net
[mailto:warineur-bounces at mailman.halisp.net] On Behalf Of Buckley, John D.
Sent: Monday, December 17, 2007 6:37 AM
To: warineur at mailman.halisp.net
Subject: [WarInEur] Queries
Further comments on my queries of a few days ago.
1. Entirely agree on the 6-5 under amph assault not having the option to
1-5KG if it has no legal hex to retreat to. Opponent wanted reassurance.
2. As for the ports in Norway issue (Kristiansand and Oslo) well they are
NOT part of the North Sea area for purposes of interdiction of Allied naval
movement/assault, yet Stavangar and Bergen are. This makes little sense. In
our game the Allies have captured Krstiansand and Oslo and can happily move
troops into these ports without fear of Axis naval/maritime interdiction,
but they cannot do so into Bergen and Stavangar, even though they hold these
ports too. Sorry, although it's not a very likely occurrence, it is
something of an anomaly. Either interdiction into Kristiansand and Oslo
should carry on as long as the Germans hold Denmark (does this mean until it
is liberated?) or it should end in Stavangar and Bergen if the Allies are
able to trace naval movement into Kristiansand and Oslo.
3. Presumably the total war trigger represents an extreme national emergency
for the USSR. In our game (now last month of clear weather) the German
player is 6 hexes or so from Moscow, has surrounded Leningrad, Kiev and
Odessa and captured two other starred cities. He has studiously avoided
moving into three empty starred cities. This sounds like an extreme
emergency yet there is now no chance that total war will be triggered until
the summer of 1942. I realise that we need a game device to make the Soviet
player wary of early war adventuring, but the three city rule doesn't add
up. It's too 'gamey' and too fixed. Some randomness and series of political
triggers would help. Cities being out of communication or rail link with map
edge sounds OK, but in truth the German player should be sure of what will
trigger total war; I'd suggest a random element.
Perhaps points 2 & 3 should be part of the thinking for CWIE2?
PS We have a grumpy Soviet player who has brought this on himself to a
degree but does have a point about the total war trigger; and a German
player who is pushing the 'spirit' of the rules notion.
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