[WarInEur] Queries
SGMINFO at aol.com
SGMINFO at aol.com
Mon Dec 17 16:37:43 EST 2007
In a message dated 17/12/2007 17:26:22 GMT Standard Time, kentsue at cox.net
writes:
What to do when Ploesti falls in 1944, does this result in a PM jump?
No! Only jumps if Soviets are at Limtied War and Rumania is not already
activated as Axis Ally. Same for Narvik only applies if Allies DOW Norway.
These are for illustration. We set conditions, and if we are not very
careful, the triggers activate in unenvisaged ways.
A bit like inadvertently booby trapping the simulation. Soviet war
production is exactly that sort of trap...tjhe clever gamers could find no downside to
triggering an early dust up with the Germans in 1940, it took pressure off
the French, whilst at the same time preventing the much weaker German army
from seriously straining the Soviet buildup.
As your reply shows, there are a lot of ancilliary conditions that have to
be programmed in, and some are by no means obvious, especially as this is
largely ungamed and unexplored territory.
Result used to be a ww1 style match on the Soviet border in 1940/41, coupled
to a desastrous production mismatch in 1941/42 with the Axis being buried
later u nder a steamroller with only a low production multiple to give effect .
The greatest fear to a simulationist designer is the phrase...'may you live
in interesting times...'
-|steve|-...
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