[WarInEur] Early game breaks...and garrisons revisited.

Noel & Pamela emu at fwi.net.au
Mon Dec 10 08:15:06 EST 2007


Agree with this.  Give me the option to fight on...but give the victor the
glory of putting me in this situation.  Win all round.
 
 

regards,
Noel

-----Original Message-----
From: sgminfo [mailto:sgminfo at aol.com] 
Sent: Monday, December 10, 2007 9:01 PM
To: Noel & Pamela
Cc: 'Computer War In Europe'
Subject: Re: [WarInEur] Early game breaks...and garrisons revisited.


Noel & Pamela wrote: 

If the UK falls and surrenders at anytime prior to the US entry into the 

War, the game ends in a decisive Axis victory.

    



No.  It is <likely> that the game will end in a decisive Axis victory.  The

War in the East is still to be won!  And when Japan inevitably falls foul of

the US, Adolph will declare war  in support of her Axis partner, thus

allowing the US to supply the last bastion of the war against Germany -

RUSSIA - without having to worry about that pesky Churchill chappie....



(And Pearl Harbour won't happen because there would be no use sinking 6 US

battleships when the <still substantial> remnants of the British Navy are

now a part of the <now> gigantic US Fleet.)



Sorry, I want to fight it out thanks...


No problem with that, but perhaps with the options, rather in the fashion of
the Soviet Collapse rule, and the German Industrial collapse rule?


Reason for the option:-

    As we are both saying, the outcome is very likely to follow but one
path. In terms of investment of time and resources, for most players such a
situation is determined by mutual agreement as almost a foregone conclusion.
It would be nice to give recognition to this by an opportunity for an end to
be formally declarable at this point.

What I may suggest is that the game offers the Allied player recognition of
an untenable situation, and if he accepts, the game  formally offers the
Germans a strategic victory.  If he (the allied commander) chooses to fight
on, that fact is noted and reported to the German player. 

 'Allied player is offered terms, but declines... (German strategic
victory)'

Now the player at this point has a benchmark of the state of the game, and
can continue, seeing if he can claw back from this doubtful position and
recover some ground even though he is gone 'down the tubes' so to speak.

One might add ...

Post the fall of France,

'Allied player is offered terms..(German Decisive Victory)'


This gaming option could produce some alternative natural break points, and
a mechanism to determine what might be termed 'mini  campaign points'.

One of the oft quoted criticisms of the game is the unsatisfactory way that
many games end....the oft quoted panzer pusher who can only take an endless
tide of 'Nazi Victories' to quote (Admiral Lutgens in 'Sink the Bismark').
Such a mechanism at great and notable points in the game allows a dignified
and mutually agreeable mechanism. It would reduce  the newer players feeling
that their opponent jhas taken all the good times and simply bailed out
leaving them hanging in the breeze, cheated of a proper recognised
'victory'.





-|steve|-


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