[WarInEur] Early game breaks...and garrisons revisited.
Don Lazov
dlazov at comcast.net
Mon Dec 10 07:04:17 EST 2007
Well we all know the real war was the war in the east against Russia.
Even if CW surrendered the US would still eventually enter the war and
free the CW, in fact from a historical perspective Roosevelt would have
done something to help prevent this, I don't think America would have
stood by and watched Britain fall.
In my view the only way that the Germans could have won a strategic
victory was to defeat the Russians. Thank God the glorious Russian Army
tore the guts out of the German Army.
sgminfo wrote:
> Noel & Pamela wrote:
>>> If the UK falls and surrenders at anytime prior to the US entry into the
>>> War, the game ends in a decisive Axis victory.
>>>
>>
>> No. It is <likely> that the game will end in a decisive Axis victory. The
>> War in the East is still to be won! And when Japan inevitably falls foul of
>> the US, Adolph will declare war in support of her Axis partner, thus
>> allowing the US to supply the last bastion of the war against Germany -
>> RUSSIA - without having to worry about that pesky Churchill chappie....
>>
>> (And Pearl Harbour won't happen because there would be no use sinking 6 US
>> battleships when the <still substantial> remnants of the British Navy are
>> now a part of the <now> gigantic US Fleet.)
>>
>> Sorry, I want to fight it out thanks...
>
> No problem with that, but perhaps with the options, rather in the
> fashion of the Soviet Collapse rule, and the German Industrial
> collapse rule?
>
>
> Reason for the option:-
>
> As we are both saying, the outcome is very likely to follow but
> one path. In terms of investment of time and resources, for most
> players such a situation is determined by mutual agreement as almost a
> foregone conclusion. It would be nice to give recognition to this by
> an opportunity for an end to be formally declarable at this point.
>
> What I may suggest is that the game offers the Allied player
> recognition of an untenable situation, and if he accepts, the game
> formally offers the Germans a strategic victory. If he (the allied
> commander) chooses to fight on, that fact is noted and reported to the
> German player.
>
> 'Allied player is offered terms, but declines... (German strategic
> victory)'
>
> Now the player at this point has a benchmark of the state of the game,
> and can continue, seeing if he can claw back from this doubtful
> position and recover some ground even though he is gone 'down the
> tubes' so to speak.
>
> One might add ...
>
> Post the fall of France,
>
> 'Allied player is offered terms..(German Decisive Victory)'
>
>
> This gaming option could produce some alternative natural break
> points, and a mechanism to determine what might be termed 'mini
> campaign points'.
>
> One of the oft quoted criticisms of the game is the unsatisfactory way
> that many games end....the oft quoted panzer pusher who can only take
> an endless tide of 'Nazi Victories' to quote (Admiral Lutgens in 'Sink
> the Bismark'). Such a mechanism at great and notable points in the
> game allows a dignified and mutually agreeable mechanism. It would
> reduce the newer players feeling that their opponent jhas taken all
> the good times and simply bailed out leaving them hanging in the
> breeze, cheated of a proper recognised 'victory'.
>
>
>
>
>
> -|steve|-
> ------------------------------------------------------------------------
>
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