[WarInEur] Early game breaks...and garrisons revisited.

sgminfo sgminfo at aol.com
Mon Dec 10 05:01:10 EST 2007


Noel & Pamela wrote:
>> If the UK falls and surrenders at anytime prior to the US entry into the 
>> War, the game ends in a decisive Axis victory.
>>     
>
> No.  It is <likely> that the game will end in a decisive Axis victory.  The
> War in the East is still to be won!  And when Japan inevitably falls foul of
> the US, Adolph will declare war  in support of her Axis partner, thus
> allowing the US to supply the last bastion of the war against Germany -
> RUSSIA - without having to worry about that pesky Churchill chappie....
>
> (And Pearl Harbour won't happen because there would be no use sinking 6 US
> battleships when the <still substantial> remnants of the British Navy are
> now a part of the <now> gigantic US Fleet.)
>
> Sorry, I want to fight it out thanks...

No problem with that, but perhaps with the options, rather in the 
fashion of the Soviet Collapse rule, and the German Industrial collapse 
rule?


Reason for the option:-

    As we are both saying, the outcome is very likely to follow but one 
path. In terms of investment of time and resources, for most players 
such a situation is determined by mutual agreement as almost a foregone 
conclusion. It would be nice to give recognition to this by an 
opportunity for an end to be formally declarable at this point.

What I may suggest is that the game offers the Allied player recognition 
of an untenable situation, and if he accepts, the game  formally offers 
the Germans a strategic victory.  If he (the allied commander) chooses 
to fight on, that fact is noted and reported to the German player.

 'Allied player is offered terms, but declines... (German strategic 
victory)'

Now the player at this point has a benchmark of the state of the game, 
and can continue, seeing if he can claw back from this doubtful position 
and recover some ground even though he is gone 'down the tubes' so to speak.

One might add ...

Post the fall of France,

'Allied player is offered terms..(German Decisive Victory)'


This gaming option could produce some alternative natural break points, 
and a mechanism to determine what might be termed 'mini  campaign points'.

One of the oft quoted criticisms of the game is the unsatisfactory way 
that many games end....the oft quoted panzer pusher who can only take an 
endless tide of 'Nazi Victories' to quote (Admiral Lutgens in 'Sink the 
Bismark'). Such a mechanism at great and notable points in the game 
allows a dignified and mutually agreeable mechanism. It would reduce  
the newer players feeling that their opponent jhas taken all the good 
times and simply bailed out leaving them hanging in the breeze, cheated 
of a proper recognised 'victory'.





-|steve|-
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