[WarInEur] Yugoslavian partisans - The Correct Ruling is DG

Don Lazov dlazov at comcast.net
Sun Dec 9 21:45:03 EST 2007


Did I not originally suggest an optional rule?

Optionals are a great fixer upper.

Kent & Sue Haunschild wrote:
> Don, is correct for better or worse we are bound by the DG rule set.  
> Our only recourse is to code optional behavior.
>
>     ----- Original Message -----
>     *From:* Don Lazov <mailto:dlazov at comcast.net>
>     *To:* Chuck Sutherland <mailto:csutherland at gamewoodinc.com>
>     *Cc:* ultrasoundimages at sbcglobal.net
>     <mailto:ultrasoundimages at sbcglobal.net> ; sgminfo
>     <mailto:sgminfo at aol.com> ; warineur at mailman.halisp.net
>     <mailto:warineur at mailman.halisp.net>
>     *Sent:* Sunday, December 09, 2007 7:35 PM
>     *Subject:* Re: [WarInEur] Yugoslavian partisans - The Correct
>     Ruling is DG
>
>     You guys are all right but mostly *wrong*!
>
>     Actually the original SPI rules are some what vague, they only
>     state Axis Action and then list Axis Combat and or Yugo Surrender.
>     The KC errata further states that overruns do not cause Yugo
>     Partisans. DG picks up on this ruling and does not allow Yugo
>     partisans to be created due to overruns. Since the new DG rules
>     trump everything else then we must abide by them (i.e., overruns
>     do not cause Yogu Partisans to be created see below).
>
>     SPI
>     [31.51] Creation of Yugoslavian Cadres
>     Whenever a Yugoslavian infantry division or cavalry division is
>     eliminated by Axis action (either as a result of combat or because
>     of the surrender of Yugoslavia), the counter is flipped over.
>
>     *KC Errata:*
>     .    [31.51] (Clarification) Yugoslavian units which are overrun,
>     lost Forced Marching, or lost in a Yugoslavian attack on an Axis
>     unit, do not become Partisan Cadres.
>
>     *DG New Rules:*
>
>     *[50.41] Creation of Yugoslavian Cadres*
>
>                 Whenever a Yugoslavian infantry division or cavalry
>     division is eliminated by Axis attacks or because of the surrender
>     of Yugoslavia, the counter is flipped over in place to form a
>     Yugoslavian Partisan Cadre. Yugoslavian units which are overrun,
>     lost Forced Marching, or lost in a Yugoslavian attack on an Axis
>     unit do not become Partisan Cadres.
>
>     The original rules in War in the East 1st edition (for Soviet
>     Partisans) lists any action could cause the possibility of
>     Partisan creation.
>
>     *[28.0] OPTIONAL RULE: PARTISANS*
>     Only Russian infantry and cavalry units may attempt to become
>     partisan cadres. Whenever a Russian infantry or cavalry unit is
>     completely eliminated anywhere in Russia by any means other than a
>     forced march attempt, the Russian Player rolls a die. If a "one"
>     or a "two" is rolled (only), a partisan cadre is formed.
>
>     Chuck Sutherland wrote:
>>     Not allowing partisans because they were overrun makes for no
>>     logic at all, there is always going to be a remnant left in
>>     combat, otherwise there would have never been any soviet
>>     partisans because the germans were overrunning position after
>>     position historically.
>>
>>     It makes no sense!
>>
>>
>>     sgminfo wrote:
>>>     ...and the other side of the coin is this...
>>>
>>>     Given that the cadres form the basis of the later partisan
>>>     war...do we want to create a system, or game play style, that
>>>     effectively cuts out the partisan war, given that ITRW the
>>>     protagonists, NOT blessed with 100% perfect hindsight, were
>>>     singularly incapable of preventing this situation.
>>>
>>>     If you think about this, perfect hindsight in this manner, would
>>>     render the simulation of the Iraq situation all but impossible.
>>>     Either one accepts the warts and works with the flow of the
>>>     simulation, or one chooses to break the model. The question is,
>>>     is that decision, a decision that the player could take, but
>>>     still claim he is acting reasonably, as a field commander, in
>>>     the game.
>>>
>>>
>>>     -|steve|-
>>>     _______________________________________________
>>>     WarInEur mailing list
>>>     WarInEur at mailman.halisp.net
>>>     http://mailman.halisp.net/mailman/listinfo/warineur
>>
>>
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