[WarInEur] Yugoslavian partisans - The Correct Ruling is DG
Don Lazov
dlazov at comcast.net
Sun Dec 9 21:45:03 EST 2007
Did I not originally suggest an optional rule?
Optionals are a great fixer upper.
Kent & Sue Haunschild wrote:
> Don, is correct for better or worse we are bound by the DG rule set.
> Our only recourse is to code optional behavior.
>
> ----- Original Message -----
> *From:* Don Lazov <mailto:dlazov at comcast.net>
> *To:* Chuck Sutherland <mailto:csutherland at gamewoodinc.com>
> *Cc:* ultrasoundimages at sbcglobal.net
> <mailto:ultrasoundimages at sbcglobal.net> ; sgminfo
> <mailto:sgminfo at aol.com> ; warineur at mailman.halisp.net
> <mailto:warineur at mailman.halisp.net>
> *Sent:* Sunday, December 09, 2007 7:35 PM
> *Subject:* Re: [WarInEur] Yugoslavian partisans - The Correct
> Ruling is DG
>
> You guys are all right but mostly *wrong*!
>
> Actually the original SPI rules are some what vague, they only
> state Axis Action and then list Axis Combat and or Yugo Surrender.
> The KC errata further states that overruns do not cause Yugo
> Partisans. DG picks up on this ruling and does not allow Yugo
> partisans to be created due to overruns. Since the new DG rules
> trump everything else then we must abide by them (i.e., overruns
> do not cause Yogu Partisans to be created see below).
>
> SPI
> [31.51] Creation of Yugoslavian Cadres
> Whenever a Yugoslavian infantry division or cavalry division is
> eliminated by Axis action (either as a result of combat or because
> of the surrender of Yugoslavia), the counter is flipped over.
>
> *KC Errata:*
> . [31.51] (Clarification) Yugoslavian units which are overrun,
> lost Forced Marching, or lost in a Yugoslavian attack on an Axis
> unit, do not become Partisan Cadres.
>
> *DG New Rules:*
>
> *[50.41] Creation of Yugoslavian Cadres*
>
> Whenever a Yugoslavian infantry division or cavalry
> division is eliminated by Axis attacks or because of the surrender
> of Yugoslavia, the counter is flipped over in place to form a
> Yugoslavian Partisan Cadre. Yugoslavian units which are overrun,
> lost Forced Marching, or lost in a Yugoslavian attack on an Axis
> unit do not become Partisan Cadres.
>
> The original rules in War in the East 1st edition (for Soviet
> Partisans) lists any action could cause the possibility of
> Partisan creation.
>
> *[28.0] OPTIONAL RULE: PARTISANS*
> Only Russian infantry and cavalry units may attempt to become
> partisan cadres. Whenever a Russian infantry or cavalry unit is
> completely eliminated anywhere in Russia by any means other than a
> forced march attempt, the Russian Player rolls a die. If a "one"
> or a "two" is rolled (only), a partisan cadre is formed.
>
> Chuck Sutherland wrote:
>> Not allowing partisans because they were overrun makes for no
>> logic at all, there is always going to be a remnant left in
>> combat, otherwise there would have never been any soviet
>> partisans because the germans were overrunning position after
>> position historically.
>>
>> It makes no sense!
>>
>>
>> sgminfo wrote:
>>> ...and the other side of the coin is this...
>>>
>>> Given that the cadres form the basis of the later partisan
>>> war...do we want to create a system, or game play style, that
>>> effectively cuts out the partisan war, given that ITRW the
>>> protagonists, NOT blessed with 100% perfect hindsight, were
>>> singularly incapable of preventing this situation.
>>>
>>> If you think about this, perfect hindsight in this manner, would
>>> render the simulation of the Iraq situation all but impossible.
>>> Either one accepts the warts and works with the flow of the
>>> simulation, or one chooses to break the model. The question is,
>>> is that decision, a decision that the player could take, but
>>> still claim he is acting reasonably, as a field commander, in
>>> the game.
>>>
>>>
>>> -|steve|-
>>> _______________________________________________
>>> WarInEur mailing list
>>> WarInEur at mailman.halisp.net
>>> http://mailman.halisp.net/mailman/listinfo/warineur
>>
>>
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