[WarInEur] Yugoslavian partisans - The Correct Ruling is DG

Don Lazov dlazov at comcast.net
Sun Dec 9 20:35:52 EST 2007


You guys are all right but mostly *wrong*!

Actually the original SPI rules are some what vague, they only state 
Axis Action and then list Axis Combat and or Yugo Surrender. The KC 
errata further states that overruns do not cause Yugo Partisans. DG 
picks up on this ruling and does not allow Yugo partisans to be created 
due to overruns. Since the new DG rules trump everything else then we 
must abide by them (i.e., overruns do not cause Yogu Partisans to be 
created see below).

SPI
[31.51] Creation of Yugoslavian Cadres
Whenever a Yugoslavian infantry division or cavalry division is 
eliminated by Axis action (either as a result of combat or because of 
the surrender of Yugoslavia), the counter is flipped over.

*KC Errata:*
.    [31.51] (Clarification) Yugoslavian units which are overrun, lost 
Forced Marching, or lost in a Yugoslavian attack on an Axis unit, do not 
become Partisan Cadres.

*DG New Rules:*

*[50.41] Creation of Yugoslavian Cadres*

            Whenever a Yugoslavian infantry division or cavalry division 
is eliminated by Axis attacks or because of the surrender of Yugoslavia, 
the counter is flipped over in place to form a Yugoslavian Partisan 
Cadre. Yugoslavian units which are overrun, lost Forced Marching, or 
lost in a Yugoslavian attack on an Axis unit do not become Partisan Cadres.

The original rules in War in the East 1st edition (for Soviet Partisans) 
lists any action could cause the possibility of Partisan creation.

*[28.0] OPTIONAL RULE: PARTISANS*
Only Russian infantry and cavalry units may attempt to become partisan 
cadres. Whenever a Russian infantry or cavalry unit is completely 
eliminated anywhere in Russia by any means other than a forced march 
attempt, the Russian Player rolls a die. If a "one" or a "two" is rolled 
(only), a partisan cadre is formed.

Chuck Sutherland wrote:
> Not allowing partisans because they were overrun makes for no logic at 
> all, there is always going to be a remnant left in combat, otherwise 
> there would have never been any soviet partisans because the germans 
> were overrunning position after position historically.
>
> It makes no sense!
>
>
> sgminfo wrote:
>> ...and the other side of the coin is this...
>>
>> Given that the cadres form the basis of the later partisan war...do 
>> we want to create a system, or game play style, that effectively cuts 
>> out the partisan war, given that ITRW the protagonists, NOT blessed 
>> with 100% perfect hindsight, were singularly incapable of preventing 
>> this situation.
>>
>> If you think about this, perfect hindsight in this manner, would 
>> render the simulation of the Iraq situation all but impossible. 
>> Either one accepts the warts and works with the flow of the 
>> simulation, or one chooses to break the model. The question is, is 
>> that decision, a decision that the player could take, but still claim 
>> he is acting reasonably, as a field commander, in the game.
>>
>>
>> -|steve|-
>> _______________________________________________
>> WarInEur mailing list
>> WarInEur at mailman.halisp.net
>> http://mailman.halisp.net/mailman/listinfo/warineur
>
>
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