[WarInEur] Partisans

srm foufut at yahoo.com
Sun Dec 9 17:46:39 EST 2007


I 've been following all this. 
 I like mr. Duffield's ideas.


What's the upshot?


That the Yugoslav partisans in WWII kicked some
serious ass.


Sergio


--- Lawrence Duffield <lpdgraph at mcn.org> wrote:

>  >Again in order to satisfy any purist that may say
> the rule is  
> interpreted as x, y and z I would suggest an
> optional rule of allowing
> the cadre to be created even if by overrun (as per
> the grandfather  
> rule i.e. War in the East 1st edition) and the
> default ruling is  
> overrun does not create a cadre.
> 
> I'd reverse this:  combat, overrun, surrender DOES
> create a cadre.
> 
> The partisan part of the game is broken if the Axis
> can easily  
> prevent Yugoslavian partisans from even forming. 
> Standard tactics  
> generally are to send the Wehrmacht on an early
> partisan hunt so that  
> no one has to worry once into the USSR.  There's a
> brief time frame  
> in the tag end of 1940 when the Germans can spare
> the troops.  If  
> France 40 is fixed so that France falls early, the
> temptation to  
> eliminate partisans once and for all will be
> irresistable.   The  
> "errata" makes things worse, like so many of the ill
> thought out  
> changes to WIE.  Why perpetuate a mistake?
> 
> If programming cycles are to be spent on changes,
> how about this  
> house rule for partisans:  Each month, the Soviet
> player gets to roll  
> dice for partisan placement in Yugoslavia:  1D6 for
> each 6 or  
> fraction of 6 cadres or Divisions currently on
> board.  A new cadre  
> appears on a 5 or 6.  The limit is the counter mix. 
> Partisans can be  
> placed in any hex not physically occupied by Axis
> units.  Partisans  
> can leave Yugoslavia.
> 
> We've used this, and it works well.  The incentive
> is to take down  
> Yugoslavia with minimum combat, and the partisan war
> doesn't get  
> started very fast, but if you leave the partisans
> alone they will get  
> more dangerous by the cycle, and eventually they
> will demand  
> attention.  If you wait, you'll have a weak enemy
> army group in your  
> base area.
> 
> 
> 
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