[WarInEur] Yugoslavian partisans

Don Lazov dlazov at comcast.net
Sat Dec 8 18:30:26 EST 2007


The only problem is that the "errata" was not official SPI errata.

The KC/LA errata never was it was just a bunch of fellows stating their 
views, the best source during this era of course was and always has been 
Karl Gaarose and Dave Powell.

But obviously movement is not a form a combat and no cadres are created.

Kent & Sue Haunschild wrote:
> Gentlemen
>  
> The original SPI rule said "axis action" but then went on the define 
> Axis actions "as combat or Yugoslavian Surrender."  One of the errata 
> clarified this to mean that when Yugoslavians were overrun they didn't 
> form Cadre since overruns were a form of movement not combat.  CWIE1 
> picked up on this and coded it that way and to date CWIE2 is copying 
> the CWIE1 behavior.
>  
>  
>
>     ----- Original Message -----
>     *From:* Don Lazov <mailto:dlazov at comcast.net>
>     *To:* ultrasoundimages at sbcglobal.net
>     <mailto:ultrasoundimages at sbcglobal.net>
>     *Cc:* warineur at mailman.halisp.net
>     <mailto:warineur at mailman.halisp.net>
>     *Sent:* Saturday, December 08, 2007 4:26 PM
>     *Subject:* Re: [WarInEur] Yugoslavian partisans
>
>     It's directly from 1976 rules. It does say any actions but fails
>     to state if overrun is part of it, that is why I put in the WitE
>     1974 rule where SPI did in fact state it clearly. They probably
>     dropped the ball in 76 because in reality if the Yugo Unit is
>     overrun the remnants would scatter to the winds and create a 
>     partisan cadre, but I did  want to point out that the rule in this
>     case is ambiguously written.
>
>     Face to face you and I would come up with one interpretation and
>     across the pond two other blokes with another. In WitE 1st no such
>     thing would happen since the rule is clear and precise.
>
>     Cheers.
>
>     dsl wrote:
>>
>>     I pulled the rule quote language out of the CWIE I rule book. I
>>     haven't seen my BWIE rules in quite a while.
>>
>>     Is your rule quote the SPI or newer version of the rules?
>>
>>     ------------------------------------------------------------------------
>>
>>     *From:* Don Lazov [mailto:dlazov at comcast.net]
>>     *Sent:* Saturday, December 08, 2007 2:07 PM
>>     *To:* Hansen
>>     *Cc:* warineur at mailman.halisp.net
>>     *Subject:* Re: [WarInEur] Yugoslavian partisans
>>
>>     Hansen,
>>
>>     Your SPI rule quote is incorrect.
>>
>>     It says this:
>>
>>     [31.51] Creation of Yugoslavian Cadres
>>     Whenever a Yugoslavian infantry division or cavalry division is
>>     eliminated by Axis actions either as a result of combat or
>>     because of the surrender of Yugoslavia) the counter is flipped
>>     over in place to form a Yugoslavian Partisan Cadre.
>>
>>     There is no mention in the SPI rule of overrun here. Case in
>>     point of the "broadness" of the rules.
>>
>>     Now if we go back to the original rule (i.e., War in the East 1st
>>     Edition) there is no ambiguous rule.
>>
>>     [28.0] OPTIONAL RULE: PARTISANS
>>
>>     GENERAL RULE:
>>
>>     Only Russian infantry and cavalry units may attempt to become
>>     partisan cadres. Whenever a Russian infantry or cavalry unit is
>>     completely eliminated anywhere in Russia by any means other than
>>     a forced march attempt, the Russian Player rolls a die. If a
>>     "one" or a "two" is rolled (only), a partisan cadre is formed.
>>     The Russian Player immediately places a partisan cadre marker in
>>     the hex where the unit was eliminated. At the start of each
>>     Russian Player-Turn, the Russian Player may attempt to convert
>>     any, all or none of his partisan cadres into regular partisan units.
>>
>>     PROCEDURE:
>>
>>     To convert a partisan cadre into a partisan unit, the Russian
>>     Player rolls a die for each cadre he wishes to convert. If a
>>     "one" is obtained, that cadre is converted; any other result has
>>     no effect. Whenever a successful conversion is made, the Russian
>>     Player flips over the cadre marker to reveal a partisan unit.
>>
>>
>>     Hansen wrote:
>>
>>     Kent:
>>     However, in the setup instructions the Axis player has 50 divisions that can
>>     be placed in Yugoslavia.  Once these are placed the Allied player cn place
>>     the Yugoslavian units in any hex not in an Axis ZOC.  However, it requires
>>     less than 40 divisions to completely cover Yugoslavia with ZOC so
>>     theoretically, without even using all of available Axis units they can
>>     compleatly eliminate any chance of Yugoslavian Partisan Cadre placement. 
>>      
>>     John:
>>     If the Axis is putting 40 divisions in Yugoslavia for garrison (even
>>     assuming axis minor ally divisions) then the allied player has already
>>     received their reward. I will gladly trade all Yugoslavian partisan
>>     possibilities for effectively taking 40 Axis divisions off the map.
>>      
>>     Kent:
>>     1) SPI 31.51 Creation of Yugoslavian Cadre.
>>      
>>     Whenever a Yugoslavian infantry division or cavalry division is eliminated
>>     by Axis action (either by Overun, as a result of combat, or the surrender of
>>     Yugoslavia) a Partisan Cadre is placed in the Yugoslavian Cadre Pool.
>>     Beginning with the Allied turn following Yugoslavian Surrender, the Allied
>>     player may place one Partisan Cadre per turn in any hex in Yugolsavia not in
>>     an Axis ZOC.
>>      
>>     2) SPI 73.5 Yugoslavian Partisans
>>      
>>     Add The numbers of Cadre, Units, and Divisions listed are to be considered a
>>     pool.  If the conditions for deployment do not exist at the start of a
>>     scenario or campaign, they may be deployed one Cadre, Unit, or Division per
>>     turn until all are placed on the map.
>>      
>>     John:
>>     CWIE I treated an overrun as an absolute elimination. But going back to the
>>     rules, that seems to be a bug/feature.
>>      
>>     23.4 Yugoslavian Partisans.
>>      
>>          Yugoslavian partisans are controlled by the Allied player, but do not
>>     count against the limit of 21 partisans that he may place.  When Yugoslav
>>     units are eliminated they are replaced with Allied Partisan Cadres.  When
>>     Yugoslavia surrenders, all remaining units are eliminated and replaced with
>>     partisan cadres.  The Axis player cannot attack Yugoslavian Partisan Cadres
>>     until the first Yugoslavian Partisan Unit has formed.
>>      
>>          The Allied player converts Yugoslav Partisan Cadres into Partisan Units
>>     the same as with Allied Partisans, except there is a limit on the number of
>>     conversion attempts allowed a turn:
>>          1939-1940  0 attempts/turn
>>          1941       1 attempt/turn
>>          1942       2 attempts/turn
>>          1943-1945  3 attempt/turn
>>     Each attempt has a 1/6 chance of success.
>>      
>>          Beginning in 1943 the Allied player may attempt once per turn to
>>     convert a Yugoslav Partisan Unit into a 2-5 Yugoslav Partisan Division.
>>     This is done during Reinforcement Phase by clicking on the hex with the
>>     Partisan Unit in it, and selecting the appropriate option.  The chance of
>>     success is 1/6.
>>      
>>      
>>     So according to the rules, the regular units should be eliminated at a
>>     partisan cadre put in place (wherever that may be). No exemptions for
>>     overrun. I checked the overrun rules and it says the unit doesn't form a
>>     battle group, but nothing about forming a partisan cadre. I suspect that
>>     that is the source of the bug/feature.
>>      
>>     Yugoslavia has always tended to be a pretty minor front. A few
>>     Italians/Hungarians keep the rail lines open and don't care about the rest.
>>     If a partisan division shows up (that could do some real harm), deal with it
>>     then. 
>>      
>>     I would tend to say keep the rules as is and just implement them correctly
>>     (as opposed to the CWIE I total elimination on an overrun). It makes the '41
>>     set up of 38 partisans make sense. As to where the units are, yes you will
>>     get a lot on the plains. But as the Yugoslavian mover, there comes a point
>>     (relatively quickly in the game) that you leave 3 combat points in Belgrade
>>     for one last turn, and every other surviving unit force marches for the
>>     mountains. This gives me plenty of partisan cadre conversion bait up in the
>>     mountains. 
>>      
>>     With attrition, I suspect that the strategies around "mopping" up the random
>>     partisan cadre will change.
>>      
>>     If I was going to make any change in the rules, I would let the Yugoslavian
>>     player have the choice between returning any eliminated Yugoslavian partisan
>>     cadre to the board (normal partisan placement rules in effect) or turning a
>>     partisan cadre into a partisan unit as per the rules above. 
>>      
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>>      
>>       
>
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