[WarInEur] Yugoslavian Partisans
Kent & Sue Haunschild
kentsue at cox.net
Fri Dec 7 17:08:10 EST 2007
See Jeffery we disagree. My overrun = No Cadre was not only my interpretation, but some how came to be the accepted one. In the first CWIE, it is coded that way, which as I pointed out skews the game strategy from knock out Yugoslavia as quickly as possible to stamp out Partisan Cadre through overruns. However, I am leaning strongly towards your interpretation and have in fact suggested that it become the official rules position.
And setting up the Axis in 41 to protect the rail lines is not really an issue when there are enough Axis divisions to cover the whole country with ZOC. We need a mechanism that allows the Partisan Cadre to be placed at a later date if the conditions change.
----- Original Message -----
From: igmod at comcast.net
To: Kent & Sue Haunschild
Sent: Friday, December 07, 2007 3:11 PM
Subject: Re: [WarInEur] Yugoslavian Partisans
I have always played that overrun is a form of combat and created partisan cadres. I also always had setup the Axis to protect the railroads and not try to exclude any placement of partisan cadres.
~Jeffery~
-------------- Original message --------------
From: "Kent & Sue Haunschild" <kentsue at cox.net>
I have been looking at the scenario/campaigns setups for post-1941 and have run into something that seems at odds with normal game play.
I have always played that Overrun attacks were a form of movement and as consequence Yugoslavian units eliminated by Overruns did not form Partisan Cadre. The Yugoslavians start out with 40 divisions and in a normal game 20-25 of these will be overrun in the first two turns. This reduces the potential pool of Yugoslavian Partisans to approximately 15 or less. Furthermore, when Yugoslavian units are eliminated during combat they are supposed to be replaced with a Partisan Cadre in the hex occupied at the time of elimination.
We now come to the setup instructions for Yugoslavian Partisans in 1941 and later, which indicate that there should be 38 Yugoslavian Partisan Cadre on the map. The only way this is going to occur is if the Axis player deliberately avoids overrunning Yugoslavian units or if we have been wrong in our rules interpretation and Yugoslavian units form Partisan Cadre when overrun as well as when eliminated as the result of a combat result. (Alternatively, we might assume that the setup instructions are overly generous and reduce them by 50% to bring them into line with actual game play results).
The other part of the setup instructions that is odd is where the Partisan Cadre are to be located. In game play, the Cadre are placed where the units were eliminated. This is going to place the majority of them adjacent to the border hexes, in cities, or on rail lines.
However, in the setup instructions the Axis player has 50 divisions that can be placed in Yugoslavia. Once these are placed the Allied player cn place the Yugoslavian units in any hex not in an Axis ZOC. However, it requires less than 40 divisions to completely cover Yugoslavia with ZOC so theoretically, without even using all of available Axis units they can compleatly eliminate any chance of Yugoslavian Partisan Cadre placement.
I really, don't think this was the way SPI intended for the game to be played.
I suggest we change the rules governing the creation and deployment of Yugoslavian Partisan Cadre in the following manner.
1) SPI 31.51 Creation of Yugoslavian Cadre.
Whenever a Yugoslavian infantry division or cavalry division is eliminated by Axis action (either by Overun, as a result of combat, or the surrender of Yugoslavia) a Partisan Cadre is placed in the Yugoslavian Cadre Pool. Beginning with the Allied turn following Yugoslavian Surrender, the Allied player may place one Partisan Cadre per turn in any hex in Yugolsavia not in an Axis ZOC.
2) SPI 73.5 Yugoslavian Partisans
Add The numbers of Cadre, Units, and Divisions listed are to be considered a pool. If the conditions for deployment do not exist at the start of a scenario or campaign, they may be deployed one Cadre, Unit, or Division per turn until all are placed on the map.
The end result of these changes should bring game play closer to historical reality.
Currently, I and other players design our attacks on Yugoslavia so as to eliminate as many Yugoslavian units as possible through overruns which minimizes the future Partisan problem. However, if the Partisan Cadre are also formed as part of an Overrun attack, then the only goal is to quickly force the Yugoslavian's to surrender.
Placing the Partisan Cadre into a Pool rather than in the hex where the unit was eliminated shifts the partisan effort from the plains to the mountains which is where it historically occurred. It is fairly easy for the Axis to eliminate the Yugolsavian Partisan Cadre when they are located in the plains, but rather more difficult if they are in the mountains. Using the Pool allows the Allied player the chance to teleport the Cadre into the mountains and relative safety.
Thoughts?
Kent
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mailman.halisp.net/pipermail/warineur/attachments/20071207/af818018/attachment.html
More information about the WarInEur
mailing list