[WarInEur] CWIE2and SB bases

drew drewkirste at yahoo.com
Sat Dec 1 14:17:10 EST 2007


if i remember correctly..., the rules stated something
like this.

if a base is occupied by an axis ground unit at the
end of a game turn, the base is eliminated and any air
assets assigned to the base are eliminated. (and the
allied player should be eliminated)

drew
--- sgminfo <sgminfo at aol.com> wrote:

> The question here is interlinked with new options,
> which have a bearing 
> on this.
> 
> 
> What do we do about SB bases overrun?
> 
> In the new version this is not a trivial unlikely
> point...
> 
> 1.Bomber bases can be deployed early in the game, if
> you are running the 
> early war Bomber command feature.
> 
> So they can be on the board when England is anything
> but a secure base 
> of operations.
> 
> The Germans may have sealion selected
> 
> These combinations put the bomber bases right into
> the potential front line.
> 
> 
> In terms of treatment
> 
> I would propose:-
> 
> An overrun bomber base is:-
> 1.Removed from play.
> 2.Put on the recycle track to reappear 10 cycles
> later
> 3.When reappearing takes the normal time to redeploy
> as though a new 
> bomber base.
> 4.All SBs located on that base at the time of loss
> are treated as 
> destroyed and recycle in the same volumes and in the
> normal way as all 
> other shot down SBs are treated...
> 
> This adds a new incentive to a wrecking sealion
> option, an attempt to so 
> disrupt bomber command, such  that the bombing
> campaign is seriously 
> disrupted, and with the new lrngthened accuracy
> track, a serious brake 
> can be made on the rise of strategic bombing as a
> full blown campaign.
> 
> 
> -|steve|-
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