[WarInEur] SB bases and overrun

Hansen ultrasoundimages at sbcglobal.net
Sat Dec 1 13:01:06 EST 2007


Steve:

The question here is interlinked with new options, which have a bearing 
on this.


What do we do about SB bases overrun?

In the new version this is not a trivial unlikely point...

1.Bomber bases can be deployed early in the game, if you are running the 
early war Bomber command feature.

So they can be on the board when England is anything but a secure base 
of operations.

The Germans may have sealion selected

These combinations put the bomber bases right into the potential front line.


In terms of treatment

I would propose:-

An overrun bomber base is:-
1.Removed from play.
2.Put on the recycle track to reappear 10 cycles later
3.When reappearing takes the normal time to redeploy as though a new 
bomber base.
4.All SBs located on that base at the time of loss are treated as 
destroyed and recycle in the same volumes and in the normal way as all 
other shot down SBs are treated...

This adds a new incentive to a wrecking sealion option, an attempt to so 
disrupt bomber command, such  that the bombing campaign is seriously 
disrupted, and with the new lrngthened accuracy track, a serious brake 
can be made on the rise of strategic bombing as a full blown campaign.


-|steve|-

John:
I would propose that the time to reappear be variable. Set a minimum time,
then a series of random roles to re-establish the SB and a maximum time. So
if the players have access to the charts they know the range of time and the
random chance per cycle within that range. It may be before 10 cycles or may
be after ten cycles.

I would also consider the question of a random chance for losing "accuracy".
I think the accuracy is supposed to reflect the forces learning their 'job'
more than a march of technological improvements. As such, the loss of
navigators, bombardiers, pilots, etc could set this back. So the randomness
lets no loss in accuracy (enough of the key people are evacuated) to some
loss of accuracy (what percentage of key people are lost).

The bottom line is that if the allies allow a SB to be overrun, they have
made a grave tactical error. The penalty should be a real one, but since we
aren't simulating on the individual pilot level, let there be a random
element to reflect how severe the penalty is.




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