[WarInEur] Artillery

SGMINFO at aol.com SGMINFO at aol.com
Fri Aug 17 04:13:50 EDT 2007


 
In a message dated 17/08/2007 02:56:03 GMT Daylight Time,  
iwraine at bigpond.net.au writes:

The question however was about Soviet artillery, and the key point  is that 
this is not some sort of semi tactical ranged fire thing, its a  depiction of 
how the Red Army organised things differently to everybody  else.


As I say, I am not disagreeing with you on these points..
 
But what I am suggesting is that the representational device came out of  the 
existing tactical model used for artillery, with which the designers were  
familiar. A tried and tested approach was preferred. It was a known quantity,  
easy to unserstand and apply, and, for most gamers, who had used other 
artillery  models in games (albeit tactical) had the convenient, but false, ring of  
authenticity The fact that the tactical representational device was in no way  
"authentic" was by the way. Had they adopted the "inhex approach" that would  
have opened the door to naval bombardment and other features being represented 
 in a more illustrative way, over the bald abstract die modifier  route.
 
I.E. they used what they knew worked, rather than bother too much about the  
appropriateness in terms of the scale they were using.
 
i.e. The execution does not stand the light of day,IF..you think about it.  
It is just that...very few do..which tends to imply that the choice was not a  
bad one.
 
 
-|steve|-



   
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