[WarInEur] Artillery
SGMINFO at aol.com
SGMINFO at aol.com
Fri Aug 17 04:13:50 EDT 2007
In a message dated 17/08/2007 02:56:03 GMT Daylight Time,
iwraine at bigpond.net.au writes:
The question however was about Soviet artillery, and the key point is that
this is not some sort of semi tactical ranged fire thing, its a depiction of
how the Red Army organised things differently to everybody else.
As I say, I am not disagreeing with you on these points..
But what I am suggesting is that the representational device came out of the
existing tactical model used for artillery, with which the designers were
familiar. A tried and tested approach was preferred. It was a known quantity,
easy to unserstand and apply, and, for most gamers, who had used other
artillery models in games (albeit tactical) had the convenient, but false, ring of
authenticity The fact that the tactical representational device was in no way
"authentic" was by the way. Had they adopted the "inhex approach" that would
have opened the door to naval bombardment and other features being represented
in a more illustrative way, over the bald abstract die modifier route.
I.E. they used what they knew worked, rather than bother too much about the
appropriateness in terms of the scale they were using.
i.e. The execution does not stand the light of day,IF..you think about it.
It is just that...very few do..which tends to imply that the choice was not a
bad one.
-|steve|-
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