[WarInEur] Artillery
Hansen
ultrasoundimages at sbcglobal.net
Wed Aug 15 10:50:22 EDT 2007
I am not up on the 'living rules', but I am familiar with the CWIE I rules.
13.4 Artillery and Anti-Tank Units.
If a Russian (1)10 anti-tank unit is attacked then all attacking
mechanized units offense strength is halved. More than one anti-tank unit
in a hex will not cause any further reduction.
Artillery does not have to be adjacent to the defending hex to attack.
Instead, it can be two hexes away from the defending unit, as long as there
is at least one friendly non-artillery unit adjacent to both the artillery
and the defending units (this unit does not have to attack, just be
present). Just click on the hex with the artillery, and select which
artillery units you want to attack. In order for Artillery to add its
offense to the attack, the attacker must have at least a 1:1 odds with
non-artillery units, based solely on unmodified combat factors for attacker
and defender. If the attacker selects artillery to attack before having
this unmodified 1:1, the artillery's offense will not register in the Combat
Window, but once you meet the 1:1 requirement the artillery offense will be
factored in automatically.
So we see from this that the range of the Artillery is clearly 2 not 1.
And then there is this, which is pretty definitive (Looking at the last
sentence quoted).
2.14 Unit Type and Size.
...
Most units have two numbers, separated by a dash. The first number is
the combat factor, representing the unit's unmodified attack and defense
strength. If the first number is in parentheses, then the unit has no
attack strength, and the number in parentheses represents the defense
strength. If the second number is in parentheses, then the first number is
the attack strength, and the second the defense strength. The last number
represents the unit's unmodified movement allowance. Thus a 4-5 unit has a
combat factor (both attack and defense) of 4, and movement allowance of 5.
A 10(1)10 unit has an attack strength of 10, a defense strength of 1, and a
movement allowance of 10.
...
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