[WarInEur] Artillery
Don Lazov
dlazov at comcast.net
Wed Aug 15 09:35:44 EDT 2007
John,
In the very first game of War in the East 1st Edition on page two it
shows a graphic of two sample units (3.21)
One is a German 6-5 XX and the other is a Soviet 10-1-10 Artillery
Brigade, for the Russian Artillery it clearly states:
Unit Symbol, Unit Size, Attack Strength, Defense Strength and Movement
Allowance.
This was always understood when WIE came out in 76.
I can't post a graphic here but could send one off line if needed.
Okay going to try anyway:
Don
Buckley, John D (Dr) wrote:
> I get the point, but just because 'it has always been...' doesn't
> mean that it is clearly stated in the rules. I tend to to agree with
> your interpretation but mainly because the Decision Games version
> clearly prints the factors as 0-1-10 or 0-5-1 etc. The SPI versions I
> have seen do not categorically state what you say they do, but I have
> only seen the War in the East second edition.
> As for the range, 'titally ncorrect' rather overplays you point - all
> other combat factors can only be applied to an adjacent hex, the range
> could easily equate to firing over a hex. I'm not trying to be
> deliberately obtuse here; I wasn't the only one to see it as I have
> stated. However, I have raised the issue as I found it odd that the
> rules don't actually state the case either way. If anyone has access
> to the first rules maybe it states it clearly there?
> John
>
>
> */Dr John Buckley/*
> */Reader in Military History/*
> */University of Wolverhampton/*
> */Tel: 0044 (0)1902 323388/*
>
> -----Original Message-----
> *From:* Don Lazov [mailto:dlazov at comcast.net]
> *Sent:* 15 August 2007 12:52
> *To:* Buckley, John D (Dr)
> *Cc:* warineur at mailman.halisp.net
> *Subject:* Re: [WarInEur] Artillery
>
> Since 1974 (WitE 1st) and 1976 (WIE) it has always been understood as:
>
> Attack, Defense, Movement
>
> 10-1-10 ART
> (1)10 (or with DG 0-1-10) AT
> 2(5)1 (or with DG 2-5-1) TU
> (5)1 (or with DG 0-5-1) GE
>
> And so on.
>
> The Soviet Artillery has always been 10 Attack factors, 1 defense
> factor and 10 movement points.
>
> Besides your idea of a range of 1 is totally incorrect. The
> correct range is 2 hexes.
>
> Also, in order to use the 10 Attack points, other units must be
> attacking because Artillery have always been support units. In
> other words Artillery can never attack alone.
>
>
>
>
> Buckley, John D (Dr) wrote:
>>
>> A quick query here, which will probably seem odd to most of the
>> experts but I played a four day BWinE using the living rules over
>> the weekend and hit a difference of opinion over artillery. We'd
>> always played that 10-1-10s meant 10 combat strength, 1 range and
>> 10 movement. Our opponents played 10 attack, 1 defence and 10
>> movement. Other players shared both of interpretations. None of
>> the old and new rules we had with us stated the case either way.
>> I'm happy to go with either interp but does anyone have the
>> definitive answer?
>>
>> John
>>
>> */Dr John Buckley/*
>> */Reader in Military History/*
>> */University of Wolverhampton/*
>> */Tel: 0044 (0)1902 323388/*
>>
>>
>> ------------------------------------------------------------------------
>>
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>
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