[WarInEur] Artillery

SGMINFO at aol.com SGMINFO at aol.com
Wed Aug 15 09:31:44 EDT 2007


 
In a message dated 15/08/2007 13:00:37 GMT Daylight Time,  
J.Buckley at wlv.ac.uk writes:

We thought the rules would say this with a  diagram, but they don't deal with 
artillery at all. There is nothing  clearly defining the factors in the 
living rules, the decision games  reprint, or the SPI War in Europe boxed set I 
bought in 1982/3. The SPI  counters stated defence factors by putting them in 
brackets - and 10-1-10s  weren't printed as 10-(1)-10. I'm not saying you are 
wrong  but we  couldn't find anything in the rules to state the case either  way. 
Where does it say it clearly?
Cheers,
John 



In terms of hard coding CWIE explains what was done as follows...not  
disputed in debugging and play testing, Greg was a pretty good rules lawyer, a  side 
effect of programming the SPI rules and integrating them into the game  code.
 

13.4 Artillery and Anti-Tank Units.



     If a Russian (1)10 anti-tank unit is attacked then all attacking

mechanized units offense strength is halved.  More than one anti-tank unit in

a hex will not cause any further reduction.



     Artillery does not have to be adjacent to the defending hex to attack.

Instead, it can be two hexes away from the defending unit, as long as there is

at least one friendly non-artillery unit adjacent to both the artillery and 
the

defending units (this unit does not have to attack, just be present).  Just

click on the hex with the artillery, and select which artillery units you want

to attack.  In order for Artillery to add its offense to the attack, the

attacker must have at least a 1:1 odds with non-artillery units, based solely

on unmodified combat factors for attacker and defender.  If the attacker 
selects

artillery to attack before having this unmodified 1:1, the artillery's offense

will not register in the Combat Window, but once you meet the 1:1 requirement

the artillery offense will be factored in automatically.





   
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