[WarInEur] Artillery
SGMINFO at aol.com
SGMINFO at aol.com
Wed Aug 15 09:31:44 EDT 2007
In a message dated 15/08/2007 13:00:37 GMT Daylight Time,
J.Buckley at wlv.ac.uk writes:
We thought the rules would say this with a diagram, but they don't deal with
artillery at all. There is nothing clearly defining the factors in the
living rules, the decision games reprint, or the SPI War in Europe boxed set I
bought in 1982/3. The SPI counters stated defence factors by putting them in
brackets - and 10-1-10s weren't printed as 10-(1)-10. I'm not saying you are
wrong but we couldn't find anything in the rules to state the case either way.
Where does it say it clearly?
Cheers,
John
In terms of hard coding CWIE explains what was done as follows...not
disputed in debugging and play testing, Greg was a pretty good rules lawyer, a side
effect of programming the SPI rules and integrating them into the game code.
13.4 Artillery and Anti-Tank Units.
If a Russian (1)10 anti-tank unit is attacked then all attacking
mechanized units offense strength is halved. More than one anti-tank unit in
a hex will not cause any further reduction.
Artillery does not have to be adjacent to the defending hex to attack.
Instead, it can be two hexes away from the defending unit, as long as there is
at least one friendly non-artillery unit adjacent to both the artillery and
the
defending units (this unit does not have to attack, just be present). Just
click on the hex with the artillery, and select which artillery units you want
to attack. In order for Artillery to add its offense to the attack, the
attacker must have at least a 1:1 odds with non-artillery units, based solely
on unmodified combat factors for attacker and defender. If the attacker
selects
artillery to attack before having this unmodified 1:1, the artillery's offense
will not register in the Combat Window, but once you meet the 1:1 requirement
the artillery offense will be factored in automatically.
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