[WarInEur] Artillery

Buckley, John D (Dr) J.Buckley at wlv.ac.uk
Wed Aug 15 09:19:56 EDT 2007


I get the point, but just because 'it has always been...'  doesn't mean that it is clearly stated in the rules. I tend to to agree with your interpretation but mainly because the Decision Games version clearly prints the factors as 0-1-10 or 0-5-1 etc. The SPI versions I have seen do not categorically state what you say they do, but I have only seen the War in the East second edition.
As for the range, 'titally ncorrect' rather overplays you point -  all other combat factors can only be applied to an adjacent hex, the range could easily equate to firing over a hex. I'm not trying to be deliberately obtuse here; I  wasn't the only one to see it as I have stated. However, I have raised the issue as I found it odd that the rules don't actually state the case either way. If anyone has access to the first rules maybe it states it clearly there?
John
 

Dr John Buckley 
Reader in Military History 
University of Wolverhampton 
Tel: 0044 (0)1902 323388 

-----Original Message-----
From: Don Lazov [mailto:dlazov at comcast.net]
Sent: 15 August 2007 12:52
To: Buckley, John D (Dr)
Cc: warineur at mailman.halisp.net
Subject: Re: [WarInEur] Artillery


Since 1974 (WitE 1st) and 1976 (WIE) it has always been understood as:

Attack, Defense, Movement

10-1-10 ART
(1)10 (or with DG 0-1-10) AT
2(5)1 (or with DG 2-5-1) TU
(5)1 (or with DG 0-5-1) GE 

And so on.

The Soviet Artillery has always been 10 Attack factors, 1 defense factor and 10 movement points.

Besides your idea of a range of 1 is totally incorrect. The correct range is 2 hexes.

Also, in order to use the 10 Attack points, other units must be attacking because Artillery have always been support units. In other words Artillery can never attack alone.




Buckley, John D (Dr) wrote: 

A quick query here, which will probably seem odd to most of the experts but I played a four day BWinE using the living rules over the weekend and hit a difference of opinion over artillery. We'd always played that 10-1-10s meant 10 combat strength, 1 range and 10 movement. Our opponents played 10 attack, 1 defence and 10 movement. Other players shared both of interpretations. None of the old and new rules we had with us stated the case either way. I'm happy to go with either interp but does anyone have the definitive answer?

John 

Dr John Buckley 
Reader in Military History 
University of Wolverhampton 
Tel: 0044 (0)1902 323388 




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