[WarInEur] Artillery
Bruce Denney
jbdenney at swbell.net
Wed Aug 15 09:07:06 EDT 2007
Actually I believe the Original 1974 rules were clear on this - but I would
have to go back and dig them out. But as was stated in a different e-mail
the 1 cannot be range since the arty range is 2.
Bruce
_____
From: warineur-bounces at mailman.halisp.net
[mailto:warineur-bounces at mailman.halisp.net] On Behalf Of SGMINFO at aol.com
Sent: Wednesday, August 15, 2007 7:32 AM
To: J.Buckley at wlv.ac.uk; warineur at mailman.halisp.net
Subject: Re: [WarInEur] Artillery
In a message dated 15/08/2007 12:50:44 GMT Daylight Time,
J.Buckley at wlv.ac.uk writes:
I'm not saying you are wrong but we couldn't find anything in the rules to
state the case either way. Where does it say it clearly?
Cheers,
John
The convention in the notation was as follows, at least my understanding.
The counters supported the basic convention of two groups.
1st=Combat (attack/defence)
2nd movement
However there were units that had different characteristics,
where attack and defence were not the same.
At this point we go to 3 groups, attack; defence; movement.
Some units had differing atack and defence...
so when there was no attack strength
the more easily viewed 2 group convention could be used
(defence only), movement
I.E. The AT gun was written in bwie 1 as
0.1.10
But in later notation it was equally describable as
(1)-10
But artillery...
10-1-10, as accepted would be decoded in the standard was as 10 attack
factors, 1 defense factor, and 10movement points. But the art symbol meant
that the 10 attack factors could be used to increase the combat strength of
a neighbouring unit in attack, only.
The brackerts () was a convention adopted to try to return to the more
easily read 2 group notation.
The 2 group notation was elegant, in design terms, but the increasing
complexity of the design was driving the units into using smaller numbers in
a 3 group notation, less easy on the eye, but simpler.
Where this broke down was that 2 groups were so ingrained, that we ended up
with a curious hybridised notation convention.
The other side of the coin can be seen in the more strategic game
Barbarossa, where the Panzer Armee was represented as an 11-8-8 and the
infantry as a 5-7-3, the axis allies as 2-4-2 units. All units sported this
, for example the supply/resorce counter was represented as a 0-2-2 or 0-1-2
(rather than a (1)-2 as later adopted for the supply units in CWIE.
-|steve|-
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