[WarInEur] Artillery
Bruce Denney
jbdenney at swbell.net
Wed Aug 15 09:03:35 EDT 2007
Those are the original SPI rules. The range was set in the rules to be
"firing over one intervining hex." and the one is defense. I.e. the
Artillery is dead meat if it is ever attacked alone in a hex.
bruce
_____
From: warineur-bounces at mailman.halisp.net
[mailto:warineur-bounces at mailman.halisp.net] On Behalf Of sgm
Sent: Wednesday, August 15, 2007 6:39 AM
To: J.Buckley at wlv.ac.uk
Cc: warineur at mailman.halisp.net
Subject: Re: [WarInEur] Artillery
I play with
10.............lent to attacking units
1...............defence strength
10.............Movement ppoints
I use the term lent, as I did not play that the 10 was any sort of intrinsic
combat value, it only had substance with a ground unit attacking.
-|steve|-
J.Buckley at wlv.ac.uk wrote:
A quick query here, which will probably seem odd to most of the experts but
I played a four day BWinE using the living rules over the weekend and hit a
difference of opinion over artillery. We'd always played that 10-1-10s meant
10 combat strength, 1 range and 10 movement. Our opponents played 10 attack,
1 defence and 10 movement. Other players shared both of interpretations.
None of the old and new rules we had with us stated the case either way. I'm
happy to go with either interp but does anyone have the definitive answer?
John
Dr John Buckley
Reader in Military History
University of Wolverhampton
Tel: 0044 (0)1902 323388
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