[WarInEur] Artillery

Don Lazov dlazov at comcast.net
Wed Aug 15 07:52:07 EDT 2007


Since 1974 (WitE 1st) and 1976 (WIE) it has always been understood as:

Attack, Defense, Movement

10-1-10 ART
(1)10 (or with DG 0-1-10) AT
2(5)1 (or with DG 2-5-1) TU
(5)1 (or with DG 0-5-1) GE

And so on.

The Soviet Artillery has always been 10 Attack factors, 1 defense factor 
and 10 movement points.

Besides your idea of a range of 1 is totally incorrect. The correct 
range is 2 hexes.

Also, in order to use the 10 Attack points, other units must be 
attacking because Artillery have always been support units. In other 
words Artillery can never attack alone.




Buckley, John D (Dr) wrote:
>
> A quick query here, which will probably seem odd to most of the 
> experts but I played a four day BWinE using the living rules over the 
> weekend and hit a difference of opinion over artillery. We'd always 
> played that 10-1-10s meant 10 combat strength, 1 range and 10 
> movement. Our opponents played 10 attack, 1 defence and 10 movement. 
> Other players shared both of interpretations. None of the old and new 
> rules we had with us stated the case either way. I'm happy to go with 
> either interp but does anyone have the definitive answer?
>
> John
>
> */Dr John Buckley/*
> */Reader in Military History/*
> */University of Wolverhampton/*
> */Tel: 0044 (0)1902 323388/*
>
>
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>
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