[WarInEur] Asking for thoughts - Weather

Kent & Sue Haunschild kentsue at cox.net
Sun Aug 12 17:39:08 EDT 2007


My thoughts exactly!  41 was a particularly short campaigning season and not exactly typical of the average weather.  I would like to be able to slide the random weather several turns so that the Average clear weather would start 1-5-41 and stay clear longer.  And I agree that the weather shouldn't be "random" but follow a logical pattern. So, if you roll a Mud turn in what was scheduled to be a Snow turn, then subsequent turns would be biased towards Mud andnot more snow.  Also, each Mud turn should increase the probability of a Clear turn and two clear turns in a row should lock in clear weather until the fall cycle starts.

Of course what I really want is to use my climate maps and divide the Severe Weather zone into four sub zones and have the weather shift from north to south as it does naturally rather than have it shift all at once.  So you might have snow in Leningrad, Mud in Moscow an two more clear turns in front of Rostov.
  ----- Original Message ----- 
  From: sgm 
  To: Jim Martin 
  Cc: Computer War In Europe 
  Sent: Sunday, August 12, 2007 3:55 PM
  Subject: Re: [WarInEur] Asking for thoughts - Weather


  Precisely,
  it has to have some predictability,
  or it becomes too much of a lottery...

  On that basis Ike would never have gambled on May for the Invasion...

  The size and depth of the season in the game, does not easily admit to too much seasonal variation, or the campaign could break down , as the uncertainty eats away at the (limited) campaigning season. Too much hangs on the logistics advancing at a critically moderate pace, leaving no room for lattitude.


  -|steve|-

  Jim Martin wrote: 
Bruce,

So are you saying have an alternate less random weather option? Like have
the mud and clear weather in spring randomly start within a couple of weeks
of historical and once it changes, it doesn't randomly revert back?  Same
with Winter - it starts a within a couple of weeks of historical and once it
is winter - or mud - it doesn't go back to clear?

I like that.  No one knows exactly when mud, clear, or winter weather will
start, but it isn't so random as to destroy the game with unusual results.
Just enough variation to prevent planning with perfect foreknowledge.

Jim


  From: Bruce Denney <jbdenney at swbell.net>
Date: Sun, 12 Aug 2007 13:59:52 -0500
To: 'Bruce Denney' <jbdenney at swbell.net>, <SGMINFO at aol.com>,
<dsokasits at earthlink.net>
Cc: <john_pace_ca at yahoo.com>, <FJake at aol.com>, <rgoddard4212 at sbcglobal.net>,
'War in Europe List' <warineur at mailman.halisp.net>, <cwie at iinet.net.au>
Subject: [WarInEur] Asking for thoughts - Weather

I would be curious to know anyone's thoughts on the standard weather system
as against the variable weather.

 

I do like the players to not know for sure when the weather is going to
clear or turn bad. But the player trying to plan a long offensive (i.e.
Germans attacking the USSR ) has a problem. With the standard weather he
knows he will have 22 weeks of clear weather before mud hits. But with
variable weather it is "possible" for him to have 32 weeks of clear weather
(if he gets REAL lucky on die rolls but on the other hand he is assured of
only 12 weeks if all of the rolls go bad.

 

On average it should be 22 weeks of clear but there is a very strong chance
if an offensive is launched when the weather clears, as late as all the way
through the 6th cycle for mud to hit again stopping the offensive in its
tracks.

 

As I said I like not knowing when the weather will clear and turn to mud
again (I hate people who can count exactly how far the Axis supply lines
will be when mud hits as soon as the first German units cross the border) I
get the gut feeling that the weather system has too much of a chance of
killing an offensive.

 

If you launch the invasion of France on the historical 3/5/40 with a clear
weather turn you could very well then have 5 straight turns of mud. (50%
chance on 4/5/40 and 20% chance on each turn of cycle 6) If you attack USSR
historically (1/7/40 - Also the first possible turn that assures that mud
will not hit again) it is clearly possible to lose up to 4 turns of good
weather. (just as a historical reference, in 1941 on the Front apporching
Moscow mud hit on 2/11/1940 and hard freeze really hit on 1/12/41).

 

IMOHO the weather can stay bad too long and can hit too early. Also the
chance of having the weather clear and then snap back into mud can
completely kill an offensive.

 

Bruce 

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