[WarInEur] Asking for thoughts - Weather
sgm
sgminfo at aol.com
Sun Aug 12 16:55:22 EDT 2007
Precisely,
it has to have some predictability,
or it becomes too much of a lottery...
On that basis Ike would never have gambled on May for the Invasion...
The size and depth of the season in the game, does not easily admit to
too much seasonal variation, or the campaign could break down , as the
uncertainty eats away at the (limited) campaigning season. Too much
hangs on the logistics advancing at a critically moderate pace, leaving
no room for lattitude.
-|steve|-
Jim Martin wrote:
> Bruce,
>
> So are you saying have an alternate less random weather option? Like have
> the mud and clear weather in spring randomly start within a couple of weeks
> of historical and once it changes, it doesn't randomly revert back? Same
> with Winter - it starts a within a couple of weeks of historical and once it
> is winter - or mud - it doesn't go back to clear?
>
> I like that. No one knows exactly when mud, clear, or winter weather will
> start, but it isn't so random as to destroy the game with unusual results.
> Just enough variation to prevent planning with perfect foreknowledge.
>
> Jim
>
>
>
>> From: Bruce Denney <jbdenney at swbell.net>
>> Date: Sun, 12 Aug 2007 13:59:52 -0500
>> To: 'Bruce Denney' <jbdenney at swbell.net>, <SGMINFO at aol.com>,
>> <dsokasits at earthlink.net>
>> Cc: <john_pace_ca at yahoo.com>, <FJake at aol.com>, <rgoddard4212 at sbcglobal.net>,
>> 'War in Europe List' <warineur at mailman.halisp.net>, <cwie at iinet.net.au>
>> Subject: [WarInEur] Asking for thoughts - Weather
>>
>> I would be curious to know anyone's thoughts on the standard weather system
>> as against the variable weather.
>>
>>
>>
>> I do like the players to not know for sure when the weather is going to
>> clear or turn bad. But the player trying to plan a long offensive (i.e.
>> Germans attacking the USSR ) has a problem. With the standard weather he
>> knows he will have 22 weeks of clear weather before mud hits. But with
>> variable weather it is "possible" for him to have 32 weeks of clear weather
>> (if he gets REAL lucky on die rolls but on the other hand he is assured of
>> only 12 weeks if all of the rolls go bad.
>>
>>
>>
>> On average it should be 22 weeks of clear but there is a very strong chance
>> if an offensive is launched when the weather clears, as late as all the way
>> through the 6th cycle for mud to hit again stopping the offensive in its
>> tracks.
>>
>>
>>
>> As I said I like not knowing when the weather will clear and turn to mud
>> again (I hate people who can count exactly how far the Axis supply lines
>> will be when mud hits as soon as the first German units cross the border) I
>> get the gut feeling that the weather system has too much of a chance of
>> killing an offensive.
>>
>>
>>
>> If you launch the invasion of France on the historical 3/5/40 with a clear
>> weather turn you could very well then have 5 straight turns of mud. (50%
>> chance on 4/5/40 and 20% chance on each turn of cycle 6) If you attack USSR
>> historically (1/7/40 - Also the first possible turn that assures that mud
>> will not hit again) it is clearly possible to lose up to 4 turns of good
>> weather. (just as a historical reference, in 1941 on the Front apporching
>> Moscow mud hit on 2/11/1940 and hard freeze really hit on 1/12/41).
>>
>>
>>
>> IMOHO the weather can stay bad too long and can hit too early. Also the
>> chance of having the weather clear and then snap back into mud can
>> completely kill an offensive.
>>
>>
>>
>> Bruce
>>
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>
>
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