[WarInEur] Asking for thoughts - Weather

Bruce Denney jbdenney at swbell.net
Sun Aug 12 14:59:52 EDT 2007


I would be curious to know anyone's thoughts on the standard weather system
as against the variable weather. 

 

I do like the players to not know for sure when the weather is going to
clear or turn bad. But the player trying to plan a long offensive (i.e.
Germans attacking the USSR ) has a problem. With the standard weather he
knows he will have 22 weeks of clear weather before mud hits. But with
variable weather it is "possible" for him to have 32 weeks of clear weather
(if he gets REAL lucky on die rolls but on the other hand he is assured of
only 12 weeks if all of the rolls go bad.

 

On average it should be 22 weeks of clear but there is a very strong chance
if an offensive is launched when the weather clears, as late as all the way
through the 6th cycle for mud to hit again stopping the offensive in its
tracks.

 

As I said I like not knowing when the weather will clear and turn to mud
again (I hate people who can count exactly how far the Axis supply lines
will be when mud hits as soon as the first German units cross the border) I
get the gut feeling that the weather system has too much of a chance of
killing an offensive.

 

If you launch the invasion of France on the historical 3/5/40 with a clear
weather turn you could very well then have 5 straight turns of mud. (50%
chance on 4/5/40 and 20% chance on each turn of cycle 6) If you attack USSR
historically (1/7/40 - Also the first possible turn that assures that mud
will not hit again) it is clearly possible to lose up to 4 turns of good
weather. (just as a historical reference, in 1941 on the Front apporching
Moscow mud hit on 2/11/1940 and hard freeze really hit on 1/12/41).

 

IMOHO the weather can stay bad too long and can hit too early. Also the
chance of having the weather clear and then snap back into mud can
completely kill an offensive.

 

Bruce 

-------------- next part --------------
I would be curious to know anyone's thoughts on the standard weather system
as against the variable weather. 

 

I do like the players to not know for sure when the weather is going to
clear or turn bad. But the player trying to plan a long offensive (i.e.
Germans attacking the USSR ) has a problem. With the standard weather he
knows he will have 22 weeks of clear weather before mud hits. But with
variable weather it is "possible" for him to have 32 weeks of clear weather
(if he gets REAL lucky on die rolls but on the other hand he is assured of
only 12 weeks if all of the rolls go bad.

 

On average it should be 22 weeks of clear but there is a very strong chance
if an offensive is launched when the weather clears, as late as all the way
through the 6th cycle for mud to hit again stopping the offensive in its
tracks.

 

As I said I like not knowing when the weather will clear and turn to mud
again (I hate people who can count exactly how far the Axis supply lines
will be when mud hits as soon as the first German units cross the border) I
get the gut feeling that the weather system has too much of a chance of
killing an offensive.

 

If you launch the invasion of France on the historical 3/5/40 with a clear
weather turn you could very well then have 5 straight turns of mud. (50%
chance on 4/5/40 and 20% chance on each turn of cycle 6) If you attack USSR
historically (1/7/40 - Also the first possible turn that assures that mud
will not hit again) it is clearly possible to lose up to 4 turns of good
weather. (just as a historical reference, in 1941 on the Front apporching
Moscow mud hit on 2/11/1940 and hard freeze really hit on 1/12/41).

 

IMOHO the weather can stay bad too long and can hit too early. Also the
chance of having the weather clear and then snap back into mud can
completely kill an offensive.

 

Bruce 



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