[WarInEur] Re: Variable Allied Strength - Airborne attrition
SGMINFO at aol.com
SGMINFO at aol.com
Fri Aug 3 15:57:05 EDT 2007
In a message dated 03/08/2007 19:07:21 GMT Daylight Time,
dsokasits at earthlink.net writes:
it's an issue of granularity in the simulation.
very much so...
My position is that the moment of appearance (in the game) represents when
the units transition from the reserve training army, and become units subject
to the command of the field army.
But as we know such units are not at their most effective, and lacking time
to bed in, or function as fully fledged battle units is not at that moment.
The units are technically capable of holding the line, but are, in practice,
anything but effective, cf the German units thrown into Arracourt in '44. Well
equipped but practically speaking inept, the units performed badly and were
shown to be an expensive waste of effort, being better suited to a reserve
role until later.
The consideration being introduced to the gamer is, not everything works as
it should "just out of the box". This serves to make sense of the reasons
for stationing 9th and 10th SS outside Arnhem, and the delay before Kursk even
though most units were technically available, and the delay after the spring
muds, before major operations were started by the Germans.
The degree to which this can be applied is infinitely variable, to allow for
these considerations to be studied and tweaked until players find their
level of comfort with the concept.
-\steve|-
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