[WarInEur] Air Range?
Kent & Sue Haunschild
kentsue at cox.net
Fri Aug 3 12:34:53 EDT 2007
Eric,
No the current rules regarding extraordinary air interdiction as well as all others remain in place.
Currently, CWIE2 calculates a theoretical air range whether or not AP are assigned to the Front. This theoretical air range is then used to determine if Sea Movements are subject to extraordinary air interdiction, reveal enamy locations under FOW, limit Air Transport ranges, as well as a number of other routines which use the air range in their calculations.
The question is if there are NO air points ASSIGNED to a Front should a player get any of the benefits of an air range.
Steve says if the AP existed at the start of the turn yes they still have an air range, if none were assigned to the Front then no air range I orginally thought if they were destroyed during the air Combat phase or none were assigned to the front they should lose their air range, but I now accept his view.
Kent
----- Original Message -----
From: Eric Gerber
To: Kent & Sue Haunschild ; sgminfo
Cc: Warineur
Sent: Friday, August 03, 2007 11:14 AM
Subject: RE: [WarInEur] Air Range?
Yes.
To being a Dissenters.
The air war is very abstracted. One of the problem with this is the lost of the ability to get local air superiority. Also the player has complete knowledge, that a local commander would not. The extraordinary air interdiction, I believe is a rule to prevent players from doing thing that they should not try.
Are you are going to flip the rule and not allow Extraordinary air interdiction if you did not fly anying plane? Because currently you do not have to have any plane flying to use this.
I beleive this rule is fine and is in the game to prevent transport going places that they sould not go.
Eric
-----Original Message-----
From: warineur-bounces at mailman.halisp.net [mailto:warineur-bounces at mailman.halisp.net]On Behalf Of Kent & Sue Haunschild
Sent: Friday, August 03, 2007 8:34 AM
To: sgminfo
Cc: Warineur
Subject: Re: [WarInEur] Air Range?
Steve Wrote:
I would suggest that the committal of air points should be sufficient, to prevent extraordinary air-sea interdiction.
So, if you assign assign air points, whether it survives or not.
So if you have an air point, you have an airforce, and rules apply, no airpoints, no way of preventing it.
So no APs on a front, no need to take account of the enemy.
I have snipped through his reply to get at the meat, but he makes two points if I understand him correctly.
If you commit all your AP on a Front to Combat and all of them are lost you still have an air range for the rest of the turn.
However, if you have no AP assigned to a Front at the beginning of a turn, then you do not have an Air Range because there are no AP to enforce it.
I can accept his rational and believe it is the way CWIE2 should be coded.
Any dissenters?
Kent
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