[WarInEur] Air Range?

Kent & Sue Haunschild kentsue at cox.net
Fri Aug 3 11:33:44 EDT 2007


Steve Wrote:


  I would suggest that the committal of air points should be sufficient, to prevent extraordinary air-sea interdiction.

  So, if you assign assign air points,  whether it survives or not.

  So if you have an air point, you have an airforce, and rules apply, no airpoints, no way of preventing it.  

  So no APs on a front, no need to take account of the enemy.


  I have snipped through his reply to get at the meat, but he makes two points if I understand him correctly. 

  If you commit all your AP on a Front to Combat and all of them are lost you still have an air range for the rest of the turn.

  However, if you have no AP assigned to a Front at the beginning of a turn, then you do not have an Air Range because there are no AP to enforce it.

  I can accept his rational and believe it is the way CWIE2 should be coded.

  Any dissenters?

  Kent
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