[Consim-l] reposting: Superpowers at War (but with some additions
too)
John Best
jlbest at advancenet.net
Sun Feb 21 14:06:00 EST 2010
Dear readers of consim-l,
Going back almost two months probably, Dave Bieksza had written about his
playing of Superpowers at War. I had intended to respond for some time, and
finally did so on Feb. 11. But I don't think the post ever got through to
everybody; my experience has been if I don't see the post in my own mailbox,
it means it didn't go out to everybody on the list. If it actually did, I
apologize. I do have some additional comments to make at the bottom of the
original exchange, so this isn't completely redundant. Here's the post from
Dave and my response:
----- Original Message -----
From: "John Best" <jlbest at advancenet.net>
To: <bieksza at erols.com>; <consim-l at mailman.halisp.net>
Sent: Thursday, February 11, 2010 10:33 PM
Subject: Re: [Consim-l] Superpowers at War
> Dave Bieksza wrote about Superpowers at War:
>
>> During the 2009 restrospectives last month I mentioned I'd defer
>> comments on _Superpowers at War_ (S&T #100) until I finished the
>> second scenario. I've just done so, hence this follow-up message.
>>
>> First, some background. _SaW_ is a NATO vs. Warsaw Pact game
>> which had been so common during the Cold War years. Game
>> scale is 4 km per hex, 1 day per turn, and battalion/regiment level
>> counters. The two scenarios, "Drive on Munich" and "Across the
>> Rhine," are played using half maps on a standard-size sheet. To fit
>> within the limitations of a magazine game the counters for the two
>> scenarios are printed on the opposite sides of the countersheet.
>>
>> Digression 1: Unfortunately no care was taken with front-to-back
>> alignment to facilitate sorting. Not even the two scenarios' game-
>> turn markers were aligned with each other!
>>
>> Digression 2: This is the only game I ever acquired in which the
>> counters were prone to splitting front from back. That might seem
>> advantageous given the comment in digression 1. However, the
>> intact counters are on the thin side, so the split counters were too
>> thin for convenient handling.
>>
>> My (solo) playing of the "Drive on Munich" scenario seemed typical
>> of this game topic: NATO was pummeled unmercifully from one
>> end of the mapsheet to the other. At the end NATO had been
>> squeezed into a pocket inside the city that was at most eight hexes
>> long and at most five hexes wide. And then, after totaling the victory
>> points, I was astonished to find that NATO had won by a mere 6
>> points (68 to 62)! That tiny pocket contained enough Munich city
>> hexes to offset Warsaw Pact advantages in attrition and territorial
>> gains.
>>
>> Digression 3: At that point I had a vivid image of a stone-faced
>> committee entering the Commie HQ and saying, "Comrade
>> General, we gave you ten turns to capture Munich. The Praesidium
>> would like to speak with you."
>>
>> Much the same was true for the "Across the Rhine" scenario.
>> Warsaw Pact forces were beyond the Maas River as early as turn 4,
>> yet at the end NATO achieved the middle level of victory, in part
>> because of points gained by attrition from limited counterattacks and
>> in part because the West German defenders of Koln held out to the
>> end of the game.
>>
>> When _SaW_ first came out some 25 years ago, it was mostly
>> forgettable. But now it was a major nostalgia trip for me. I had
>> played games that included units from the former Soviet Union,
>> most recently in _Central Command_. But I couldn't remember the
>> last time I played a game that included West Germans. I checked
>> my solitaire notebooks and found that the last such time had been in
>> 1994!
>>
> Thanks for the great look back at this game; I've been meaning to chip in
> a few points, but I haven't found the time. Tonight though I made up mind
> to go up in the attic (a major pain in the middle of a cold Illinois
> winter) and retrieve my copy to see what I had to say about it. I played
> only the Drive on Munich scenario (concluding it on April 17, 1985
> according to my notes) and my outcome was similar to Dave's. My notes
> aren't entirely clear but it looks like the Soviets beat the snot out of
> NATO, destroying 41 NATO units. NATO succeeded in destroying only 12
> Soviet units (for 24 victory points apparently). But after adding in the
> geographical victory points, NATO still wound up "winning" a marginal
> victory 79 to 66. I agree that Superpowers at War is mostly a forgettable
> game, and the printing-two-counter-sets on opposite sides of the counter
> thing has to be one of the most inelegant solutions of all time, but still
> there are some interesting aspects to the game. There are large numbers
> of Czech units, including the Czech 8th Guards Tank Army (and these guys
> are shown as pretty in pink in the countermix). The turn sequence has a
> roll for initiative (to which each side can add initiative points to try
> to steal the initiative away from the other player). Each unit is also
> rated for morale (A, B, or C). In combat, you roll a D6 and look on the
> defender's morale line to get the results on the CRT. There's nothing
> here that we haven't seen in other games, but overall it was an
> interesting mix of mechanics that kept things lively. Plus it's not a bad
> looking game (David LaForce did the map, but it's very R. Simonsen-ish).
> Is it worth playing now, 25 years later when we have so many other games?
> Well, maybe not, but I'll keep the game out for a little while, you never
> know. Dave, thanks for posting, and to everyone, thanks for reading.
> John Best
> jlbest at advancenet.net
> currently playing: Blitzkrieg in the South
Ok, well here are some additional comments. After I thought I completed the
above post, I was thinking about this game, and just browsing around on
Grognards, when I decided that I would look at whatever information there is
about it. I saw that Dave's review was listed last, and there was another
review listed first. I looked at that review, and was dumbfounded to find
that it was a brief review that I had written about Superpowers at War, I
don't know how many years ago! Mid-90s would be my guess. In any case, I
made references to exactly the same playing, the appearance of the game, and
some other things that I did above. But, prior to that, if anybody had
wanted to bet me money that I had ever made any public comment about
Superpowers, I would have said "You're on", in a heartbeat, and lost the
bet. So, two points for me to consider: 1) I wonder how many other reviews
there are on Grognards that I have no recollection of writing, and 2) I 'll
try to check in advance next time to not be so duplicative. In the
meantime, thanks (again) for reading.
Redundantly yours,
John Best
Currently playing: Blitzkrieg in the South (I'll be at it for some time I
predict).
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