[Consim-l] overruns

Gerber, Hjalmar hgerber at ualberta.ca
Fri Oct 24 12:50:54 EDT 2008


Should an overrun rule depend on an odds calculation?  Can a smaller
force overrun a larger one?

To the latter questions I'd answer "yes", because I feel the overrun
capability should be better measured by unit cohesion and morale.  It
may very well follow standard combat; e.g. in an ancient
"push-and-shove" melee one side may lose cohesion, and - though still
relatively large - may be overrun in a cavalry pursuit.

My 0.02c

Hjalmar

-----Original Message-----
From: consim-l-bounces at mailman.halisp.net
[mailto:consim-l-bounces at mailman.halisp.net] On Behalf Of
bprobst at netspace.net.au
Sent: Thursday, October 23, 2008 6:00 PM
To: Schweninger, Joe
Cc: consim-l at mailman.halisp.net
Subject: RE: [Consim-l] overruns

Quoting "Schweninger, Joe" <Joe.Schweninger at cardinalhealth.com>:

> Sorry, didn't mean to ask a strange question.
> 
> I rarely ask questions and just lurk, so perhaps I made a mistake.  My
> questions refer to games in general, not a specific game.  I think my
> question has appeared to some to be related to a specific game.

I know you were referring to games in general, which is what made it a
strange
question.  There is no "general" rule as to what are the "correct odds"
-- as I
said, it depends on what scale the game is at, what sort of combat the
overrun
is meant to simulate, what the other mechanics of combat in that
particular game
are, and so forth.  You're asking how long the overrun string is.  The
answer
is, of course, "it depends".

The concept of the overrun is an important one in wargaming, but the
mechanics
of the execution of that concept are not subject to any general
principles.




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