[Consim-l] Sea Power and the State

Markus Stumptner mst at cs.unisa.edu.au
Sun Dec 21 23:00:48 EST 2008


Thanks Mike, for that very interesting review!  Yes, it has a number of 
weird aspects, such as the map which ranks with SimCan's cruder ones (it 
seems that the start of the war was an enormous blast that took Denmark 
off the map).  But I've always liked SimCan's "we'll give you every ship 
in the world at that level of abstraction" approach in this game, similar 
to Line of Battle and Battleship, and the system looked interesting to me. 
I've been after some people to try this out with but not much luck so far 
in getting it to the top of the stack.

Chris and John, if either of you wants to give this one a try, let me 
know. :-)

An ironic side aspect to this game is that SimCan put out an operational 
counterpart, Battle Stations, which had almost exactly the same 
countersheet. Unfortunately that one definitely did not work, which was 
doubly sad since I had hoped it would serve as a replacement for Victory's 
Fleet series when I started to become unhappy with its logarithmic CRT. 
The scale of Battle Stations was a bad match and weapons ranges easily 
exceeded the map area. I remember Steve Newberg once referred to Battle 
Stations as SimCan's second worst game.

Markus

Last 3 games: Washington's War, East Front Tank Leader, Air Assault on Crete
--------------- http://www.dbai.tuwien.ac.at/user/mst/games/ ---------------
"Bakayaro! Bakayaro!"  ("Stupid Bastards!  Stupid Bastards!") -- Admiral 
Aritomo Goto's last words to his staff, October 11, 1942



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