[Consim-l] Flat Top question
Mike NotSpecified
blockhead at bresnan.net
Sun Jan 21 22:35:32 EST 2007
Well, your opinion counts for a great deal with me! Thanks as always...
Guess I'll let Yorktown try an early stirke, everybody else fuel and we'll see
how the next day goes.
I wish the AP game(s) were better received. I looked through it while
watching the football game. The fueling rules were straight-forward enough,
but if thats the most attractive part of the system, well speaking of damming
with faint praise. Back to the shelf, got FT on the table!
On Mon, 22 Jan 2007 12:51:03 +1030 (CST)
Markus Stumptner <mst at cs.unisa.edu.au> wrote:
> On Sun, 21 Jan 2007, Mike NotSpecified wrote:
>> Yorktown might want to engage in some high speed maneuvering and rendezvous
>> with her oilier later, maybe after dark on 4 May, but that looks like about
>> the only possibility for doing something different.
>
> That's of course exactly what she did in the real thing. Essentially, the
> morning of May 4 gives you the chance for the historical strike at Tulagi
> while the Japanese carriers are still far away. The strike gives you some
> easy VPs and may give you a chance to hurt the Japanese recon assets.
> (Historically it was a Mavis out of Tulagi whose unheard sighting report
> on the 7th (I believe) spared Fletcher from being at the end of an all-out
> strike before he had found the Japanese.)
>
> Such a strike of course tells the Japanese that Yorktown is somewhere near
> Tulagi so she has to scram. Strike later in the game and you must assume
> that the ships at Tulagi have left and that the Japanese carriers are
> already close to or south of the central Solomons and such a strike will
> be both less effective and set you up for a swift retaliation. So it's
> pretty much a "now or never" thing.
>
>> And it risks having the
>> oilier found and sunk before fueling is completed.
>
> That is partially just a matter of prepositioning and the strike gives it
> some hours' headstart. You know there are no Japanese carriers to the
> south of you. :-)
>
>> (just out of curiosity, how does Avalanche Press handle fueling in the SWWAS
>> series?)
>
> More detailed. It works by ticking off fuel boxes, and according to Brian
> McCue its accuracy isn't bad. The system is after all essentially their
> WW1 surface game with a simple air system bolted on. In fact the search
> system is so crude that I'd hesitate to classify it as a carrier game.
> Since even its surface combat system doesn't work well, I'd say that the
> fueling system is pretty much the only thing that makes it stand out.
>
> However, given that its scale generally restricts Flat Top to covering the
> 'hot bits' of every battle (the 5 days of the full Coral Sea scenario
> really stand out), simply dealing with this in terms of time limits is IMO
> ok.
>
> Markus
>
> Last 3 games played: Abensberg/Eckmuehl, Star Viking, WW I
> --------------- http://www.dbai.tuwien.ac.at/user/mst/games/ ---------------
> "We've got them now." -- last dispatch to General George Crook by
> General George Armstrong Custer
>
>
>
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