[Consim-l] Re:Writing Rules
Mike NotSpecified
blockhead at bresnan.net
Tue Jan 16 10:17:58 EST 2007
Yes that can be great. In my mind this would be almost an extended example of
play. Use the game mechanics to reproduce a portion of the historical
campaign or battle.
On Mon, 15 Jan 2007 15:54:38 +1030 (CST)
Markus Stumptner <mst at cs.unisa.edu.au> wrote:
> On Thu, 11 Jan 2007 bieksza at erols.com wrote:
>> On 11 Jan 2007 at 14:27, Mike NotSpecified wrote:
>> > 5) What happened historically (not very interesting, too brief a space)
>>
>> Ordinarily I'd agree, but my one purchase for 2006 proved to be an
>> exception to the rule: Strike Them a Blow. This covered an
>> obscure ACW battle that I knew nothing about, so the historical
>> notes were welcome reading even though the description had be
>> squeezed into about five columns of text.
>
> I would agree that this space is normally better covered by 7) - putting
> the historical decisions in the game's strategic context rather than an
> outright recounting of events. The exception have been some of Joe
> Balkoski's games (I think Lee vs Grant was one of them) that gave a very
> detailed depiction of the historical campaign in game terms, sort of an
> actual printing of the game's storyboard. Excellent stuff.
>
> Markus
>
> Last 3 games played: Abensberg/Eckmuehl, Star Viking, WW I
> --------------- http://www.dbai.tuwien.ac.at/user/mst/games/ ---------------
> "We've got them now." -- Last dispatch to General George Crook by
> General George Armstrong Custer
>
> _______________________________________________
> Consim-l mailing list
> Consim-l at mailman.halisp.net
> http://mailman.halisp.net/mailman/listinfo/consim-l
More information about the Consim-l
mailing list