[Consim-l] Re:Writing Rules

Mike NotSpecified blockhead at bresnan.net
Tue Jan 16 10:17:58 EST 2007


Yes that can be great.  In my mind this would be almost an extended example of 
play.  Use the game mechanics to reproduce a portion of the historical 
campaign or battle.


On Mon, 15 Jan 2007 15:54:38 +1030 (CST)
  Markus Stumptner <mst at cs.unisa.edu.au> wrote:
> On Thu, 11 Jan 2007 bieksza at erols.com wrote:
>> On 11 Jan 2007 at 14:27, Mike NotSpecified wrote:
>> > 5) What happened historically (not very interesting, too brief a space)
>> 
>> Ordinarily I'd agree, but my one purchase for 2006 proved to be an 
>> exception to the rule:  Strike Them a Blow.  This covered an 
>> obscure ACW battle that I knew nothing about, so the historical 
>> notes were welcome reading even though the description had be 
>> squeezed into about five columns of text.
> 
> I would agree that this space is normally better covered by 7) - putting
> the historical decisions in the game's strategic context rather than an
> outright recounting of events.  The exception have been some of Joe
> Balkoski's games (I think Lee vs Grant was one of them)  that gave a very
> detailed depiction of the historical campaign in game terms, sort of an
> actual printing of the game's storyboard.  Excellent stuff.
> 
> Markus
> 
> Last 3 games played: Abensberg/Eckmuehl, Star Viking, WW I
> --------------- http://www.dbai.tuwien.ac.at/user/mst/games/ ---------------
> "We've got them now."  -- Last dispatch to General George Crook by
> General George Armstrong Custer
> 
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