[Consim-l] Re: [wargame-creators] Writing Rules

bieksza at erols.com bieksza at erols.com
Thu Jan 11 17:46:40 EST 2007


On 11 Jan 2007 at 14:27, Mike NotSpecified wrote:

> 5) What happened historically (not very interesting, too brief a space)

Ordinarily I'd agree, but my one purchase for 2006 proved to be an 
exception to the rule:  Strike Them a Blow.  This covered an 
obscure ACW battle that I knew nothing about, so the historical 
notes were welcome reading even though the description had be 
squeezed into about five columns of text.

> 7) Some startegic options players might consider. (actually I'm kinda leery of 
> this one, let the players discover the game for themselves.  But I've also 
> seen this done really well and it can be a kind of jump start to learning the 
> game, so you might consider it)

I'm also ambivalent.  My own preference is to play a game at least 
once without reference to player notes (or equivalent magazine 
articles) so that I can judge whether the notes are insightful or full of 
hot air.


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