[Consim-l] Re: [wargame-creators] Writing Rules
bieksza at erols.com
bieksza at erols.com
Thu Jan 11 17:46:40 EST 2007
On 11 Jan 2007 at 14:27, Mike NotSpecified wrote:
> 5) What happened historically (not very interesting, too brief a space)
Ordinarily I'd agree, but my one purchase for 2006 proved to be an
exception to the rule: Strike Them a Blow. This covered an
obscure ACW battle that I knew nothing about, so the historical
notes were welcome reading even though the description had be
squeezed into about five columns of text.
> 7) Some startegic options players might consider. (actually I'm kinda leery of
> this one, let the players discover the game for themselves. But I've also
> seen this done really well and it can be a kind of jump start to learning the
> game, so you might consider it)
I'm also ambivalent. My own preference is to play a game at least
once without reference to player notes (or equivalent magazine
articles) so that I can judge whether the notes are insightful or full of
hot air.
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