[Consim-l] Sand in the Whirlwind - KPG Opponent and GM Wanted

Thomas Cundiff tdcgunslinger at worldnet.att.net
Mon Feb 26 15:38:37 EST 2007


Here's a perfect example of what I am talking about right in my own post.

Read the last line of that prior post.  "Here was have GAMER error"

I read and edited my post looking for just this type of error.  When I read 
that sentence I EXPECTED to read, "Here we have Gamer Error".

But, that's not what I wrote was it?  I actually wrote as you see above.  A 
couple of times I read my post before hitting the send button, and I didn't 
catch that error.  It's all because I Expected to see something and thus 
ignored, simply didn't see, what really existed.

This is my error, not the error of the computer, or the program, or the 
bulletin board.  I am at fault for the error in my proof reading.  Well, KPG 
is not at error for the rules as written for Maiwand.  They wrote what they 
meant.  BUT gamers have read into the rules what they expected to see, not 
what was really written.  That's not an error in the game or design.  And, 
if the perception is that the game is unbalanced, it's the error of the 
players because they've failed to understand the rules as written.

Cundiff
----- Original Message ----- 
From: "Thomas Cundiff" <tdcgunslinger at worldnet.att.net>
To: <consim-l at mailman.halisp.net>
Sent: Sunday, February 25, 2007 9:42 PM
Subject: Re: [Consim-l] Sand in the Whirlwind - KPG Opponent and GM Wanted


> Well, alot of players are making the mistake NOT because the rules are 
> written poorly.  In fact the rules state the obvious.  The problem is that 
> the players have EXPECTED to see something the isn't there.  So many other 
> games were written with similar rules that players have EXPECTED to see 
> what simply isn't there and have played accordingly.  The rules are quite 
> clear, IF you don't read into them something that doesn't exist.  I can't 
> speak to the playtesters.  I don't know what they did or did not discover.
>
> KPG isn't to blame for players making mistakes in reading comprehension. 
> Nor should they be blamed for player failure.  I liken it to the same 
> problem that occurs when pilots crash a plane.  They ALWAYS claim it 
> wasn't their fault!  Thing is that the vast majority of plane crashes are 
> pilot error.  Here was have GAMER error.
>
> Cundiff
>
>
>>
>> If a lot of players made the mistake because the rules are poorly
>> written, that is a different problem, but sitll the fault of the
>> designer, developer, and publisher. Again, it's one that proper
>> (blind) playtesting ought to discover.
>>
>> Dave
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> 




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