[Consim-l] Fatigue (was At All Hazards... part 2)
Mircea Pauca
mircea.pauca at gmail.com
Wed Feb 21 14:03:29 EST 2007
Very interesting ! Again, I wonder how ergonomic
this whole fatigue-marking and taking into decisions is.
It would be great if Fatigue were marked visually linked
to the map - e.g. add-on markers on each Corps HQ counter...
> Markus, this is a really cool AAR. I'm not even that interested in the ACW
and
> you've got me interested in trying to find a copy of this game. Do you
suppose
> it is a sign of advancing age that while I started wargaming managing
> firepower and such, I now find the idea of managing fatigue appealing?
Are there other games too with Fatigue or a similar concept
recorded at a higher time scale ? Say days for weeks-long
operations, not like here, hours for days-long battles...
It would strike me as very dubious that '80's NATO
envisioned weeks of extremely hard day-and-night combat
without thinking how or managing when soldiers could sleep...
or should there be Amphetamine and Soporific rules ? ;-)
Other games simulating convincingly the need for long
pauses between complex operations (ex. Soviet 1944 offensives) ?
not just the wargame-usual maximum steady effort each turn...
Even the moderately simple Breakout: Normandy has limited
supply to make units Fresh again, and limited overall impulses.
So often, if Americans make an all-out effort, the next day they
have to operate much less and let the British 'work' more...
Thank you for thinking about this,
Mircea Pauca, Bucuresti, Romania
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