[Consim-l] At All Hazards Bethesda Church scenario - part 2
Markus Stumptner
mst at cs.unisa.edu.au
Wed Feb 21 04:58:55 EST 2007
Second part of the scenario... we had left at the moment (afternoon of the
first day) when Early (on the Confederate right) has routed two of
Warren's V Corps divisions, while the Confederate center is noticing how
thin it is.
17:00 Anderson of the CSA I Corps is with Field's division pursuing the
remains of Cutler's force northwards towards Haw's Shop. Currently there
is nothing between him and the Union HQ but Union supply wagons, but
Hancock's Corps is now within a mile of the crossroads. It would be better
for Anderson to pull back but he will not get that order before next turn.
Likewise, Burnside will keep attacking.
Initially, it's Early's turn. Both Gordon and Ramseur are not even Tired
yet, and they assault Lockwood's division that sits across the road.
Lockwood keeps the position, but suffers heavily (he rolled a 1 on the
CET). Gordon's brigade is not even disorganised by the attack. Victory
points are now at 18 even without the loss of the position at Bethesda
Church. Most likely it will fall to Hancock's veterans to regain the lost
ground on the next day.
It's Warren's turn next and under retreat orders he falls back by a hex.
Actually it would have been better for him to dig in in place but that's
what a Hold order would have been for. Neither of his smashed divisions
manages to recover; they flee further back. Cutler is still pursued by
Anderson, who now runs into the Union supply trains next to the AoP HQ.
There are some minor traffic jams now in the Union rear as Wright's VI
Corps has to halt to let Hancock's columns pass, but the fleeing Union
supply wagons are moved off the road quickly enough for Hancock to pass
through, just to have the fleeing masses of Cutler's division get in the
way. As a result, only one of Hancock's divisions actually gets to grips
with Field's division. Unfortunately it's Birney's, whose men are already
tired, having marched most among Hancock's men all day. However the men of
Field's division (who have marched and attacked for almost five miles
today) are very much exhausted, and they cannot resist when Birney's
assault slams into them. While no serious losses are taken, they are
pursued all the way back behind the Topotopomoy before darkness ends the
fighting, and lose half their remaining strength in stragglers. Birney's
success leaves Hancock in a good position for an assault on Bethesda
Church the next day.
Burnside moves last (what surprise). His rear divisions would profit
strongly from collecting stragglers, but they have to be diverted to
protect his train from a possible flank attack by A.P.Hill's III Corps.
That corps is strung out along the western reach of the Topotopomoy, but
Breckinridge's division could just make it. Burnside's attack orders mean
that he can send in Ferrero alone against Pickett (both Tired, so 4:6 is
reduced to 2:3), or add Potter (who is reduced to 2 from 8 by being Tired
and Disorganised) which would require also attacking Kershaw (reduced from
4 to 2 by being Tired). That is the choice between 1:2 odds after rounding
and 1:1 (4:5 odds rounding down), so Burnside will take the greater losses
but larger chance at victory. The attack fails to gain ground and is a
disaster for Potter, who loses another step and two stragglers, while
Kershaw doesn't break a sweat. Conversely, Ferrero's men, while
disorganised, cause some straggler losses to Pickett whose men's
exhaustion goes through the roof. Pickett's men are also now completely
out of ammunition. Still, the third Union step loss without Confederate
step loss means that only a complete success by Hancock's men to drive the
Confederates back will restore the Union fortunes.
First photo: the status track at nightfall. The row of boxes in the middle
tracks fatigue; it is very obvious that I and II Corps on the Confederate
side and V and IX Corps on the Union side have carried most of the load
this day.
Night. The nice thing about night turns in this system is that even then,
one has to make decisions. Dig trenches? Rest? Feverish digging starts in
a number of places; in particular among the remains of Warren's corps on
the Old Church road, and opposing them, Early's and Anderson's Corps.
6:30 Most of both sides' armies will remain under Hold orders for now. The
exception is Hancock's corps on the Union side. The key question for the
Confederates is whether Early should keep going and try to completely
smash what remains of Lockwood's forces. This would enable him to drive to
Linney's Corner (a major VP source) and outflank the whole Union line.
However, it runs the real risk that behind him, Hancock (and, once Hancock
has forced a redeployment of forces, Burnside) will smash through
Anderson's weak screen and retake Bethesda Church, possibly even pushing
on to Walnut Grove Church. So Early will settle down to Hold and also
build trenches.
And the chits again favour the Confederates, as Anderson gets to activate,
and Pickett, Kershaw, and Field manage to finish their earthworks in the
face of a possibly impending attack. Field, however, alone between the
Topotopomoy and the II Corps lines around Bethesda Church, fails his
straggler recovery dieroll and remains at a single step strength, to his
severe detriment as Birney's men, though still not fully rested, again
drive his division from its position as they did fourteen hours earlier.
Field's Division is smashed and pushed out of its entrenchments. Hancock's
other divisions still have not caught up with Birney but now will as the
morning's work has left Birney's men again close to exhaustion. In the
meantime Warren's V Corps finishes the entrenchments on its front lines,
although no stragglers are recovered. Far behind the lines, Cutler finally
manages to reform his smashed unit. With the Union dug in to his right,
and fleeing stragglers arriving to tell the fate of Field's division to
the north, Early decides that the time for the offensive is clearly over,
and begins constructing entrenchments facing north.
Burnside continues to rest his men. Wright's VI Corps, instead of coming
to support Burnside's flank, still idles three miles west of the AoP HQ.
Gregg's cavalry brigade, so far idling on the far left Union flank, sees a
chance of getting at the supply wagons in the Confederate rear, and
advances. F.Lee, whose brigade is the only force opposing them, realises
that the situation is dire. He will not be able to block all possible
approaches, so the only thing to do this turn is to attack. The
Confederate cavalry charges into battle, and the Union troops are caught
deploying and almost routed (1 step loss, multiple stragglers, 3 Fatigue
etc.). Though they are not yet Tired (Gregg's troops started out
completely fresh) they are down to a single step now, and Lee has not even
used up supply.
10:00 Hancock, for the first time in a long while, has to follow his
orders (in this system, if a dieroll+your command rating gives a value of
6 or higher, you can ignore your orders). That looks bad, since he has
attack orders and the only one who could attack this turn is Birney, whose
men are already Tired *and* disorganised. However, as it happens,
Anderson's corps moves first, and Field's smashed division routs away, in
front of the trenches that Early's troops are digging. As a result, none
of Hancock's troops can reach the enemy this turn and attack (Birney's
troops are still disorganised and have only 4MP; they would need 5 to
march through the woods and attack). So his order is reduced to Advance.
That's lucky for him, since Ramseur and Rodes' divisions, at the front of
Early's positions, have just finished their entrenchments. That would have
been a bad surprise for Birney.
Far out on the right Confederate flank, F.Lee decides that Gregg still
constitutes a threat, and attacks him again. This time, the Union troopers
are ready (Lee rolled a 2) and the Confederate side is mauled, failing to
gain any ground, also losing a step and being disorganised. However, the
Union does badly in the CET roll and suffers so many stragglers that
another step loss is accrued and the brigade is smashed. Gregg rallies it
quickly but with his troops being one step under exhaustion level, F.Lee
has achieved his goal of taking the Union cavalry out as a threat. (This
is a very cool aspect of the system - it is actually possible to harangue
a side so much that it stops being a threat due to sheer fatigue. Of
course Lee took himself out of the battle in the same fashion but he
fulfilled his mission.
On the Union side, Warren fails to rally more stragglers, although Cutler
(miles away) rests his troops so as to be able to march again. Burnside
replenishes again (almost all Union supply used up in his vicinity).
Hancock's troops finally move into the kickoff positions for next turn's
assault.
More to come...
Markus
Last 3 games played: Air & Armor, At all Hazards, The Gates of Richmond
--------------- http://www.dbai.tuwien.ac.at/user/mst/games/ ---------------
"We've got them now." -- last dispatch to General George Crook by
General George Armstrong Custer
More information about the Consim-l
mailing list