[Consim-l] Avalanche SWWAS fuel (was Flat Top question)

Pat Collins tippecanoe8 at sbcglobal.net
Sun Feb 18 18:20:03 EST 2007


>> Well, for Coral Sea Lexington starts with 5/13 boxes empty. Now, you only
>> burn a box for 24 zones entered, so even that doesnt seem to inspire any
>> Fletcher like concern for fueling. DDs tend to have 7 boxes.
>
> There's more to it than that:

> This system is decidedly clunky, because it one has to keep track of 
> fractions of a
> box and carry these over from turn to turn.
>
> BUT, it turns fuel consumption into a matter of concern, and counteracts 
> the wargamer
> urge to move all units at top speed all the time, because at 4 zone/turn, 
> you would
> be burning a box every turn and definitely run out of fuel before the game 
> is over.

This is true. BUT I was thinking about carrier Ops, where you might just 
want to move one zone a turn, and maybe not even then.

Unless you need a high speed run to the target, it seems not a huge issue 
for the size of the Coral Sea scenario.

Regards, Pat
Last Played: Ardennes, ASL SK, Bitter Woods 



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