[Consim-l] At all Hazards
Markus Stumptner
mst at cs.unisa.edu.au
Sun Feb 18 02:32:17 EST 2007
On Sat, 17 Feb 2007, Pat Collins wrote:
>> You are constantly on the lookout what you can expect your troops to
>> perform and this enforces a very historical pace of actions as you realise
>> you have to let them rest, or replenish, or reorganise depending on what
>> you have done with them and how you have driven them during the day and the
>> previous days, and if you're unlucky, all three. Frontal assaults,
>
> This is my impression of the game also. You were very motivated to try to
> catch part of the enemy after he had marched or fought. Trouble was, you were
> often too pooped to do so.
>
> It was a very playable system.
Well, after hearing that there was a Gettysburg game included in his
unpublished Mine Run game (map size one page A4/Letter! Really drives home
the scale of the system), I asked Hampton Newsome whether he wouldn't be
interested in expanding this to a larger, fully operational map, as I'm
not aware of Gettysburg having been done at this intermediate scale. He's
not interested himself but he gave me permission to use the system if I
wanted (just as have gave permission to use his brigade system to the
Italian DTP company, TCS). So (subject to all the other stuff that I'd to
get out of the way first) there's still a chance to see some other topic
in the series down the road.
Markus
Last 3 games played: ASLSK #1, Air and Armor, At All Hazards
--------------- http://www.dbai.tuwien.ac.at/user/mst/games/ ---------------
"Bakayaro! Bakayaro!" ("Stupid Bastards! Stupid Bastards!") -- Admiral
Aritomo Goto's last words to his staff, October 11, 1942
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